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Mechanics

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Artificer of Order (Artificer of Chaos) Multicolour Uncommon 3 {w}{u}{b}
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{u}{b}{r}
Creature – Artificer
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Creature – Artificer
2
‑‑‑‑
3
3
‑‑‑‑
2
{2}, {t}, Tap target untapped artifact you control: Surveil 2, then draw 1.
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{2}, Sacrifice an artifact: Exile the top two cards of your library. You may cast one of those cards until the end of your next turn.
0
2 Lonesome Knight (Woodland Troop) Multicolour Uncommon 3 {w}{u}{b}
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{g}{w}{u}
Creature – Knight
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Creature – Knight
3
‑‑‑‑
2
3
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4
UZ01 Sacrifice a creature: This creature gains flying until the end of turn. If the sacrificed creature was equipped, you may attach that equipment to this creature.
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Whenever you attach an aura to this creature, create a 1/1 spirit creature token with flying.
0
3 Rhymer of Grug (Cultist Intelligence) Multicolour Uncommon 3 {b}{r}{g}
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{u}{b}{r}
Creature – Cultist
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Creature – Cultist Rogue
4
‑‑‑‑
2
2
‑‑‑‑
2
Haste
When this creature attacks, you may Commence Ritual (To commence ritual, if you haven't this turn, sacrifice a creature to add {1}.). If you do, another target attacking creature gains +2/+2 until the end of turn.
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{3}, {t}: Look at the top three cards of target opponent's library. If mana from Commence Ritual was spent to activate this ability, Surveil 1.
0
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Mechanics