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Mechanics

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 CW02 White Common 2{1}{w} Creature – Human Nomad 2 2 CW02 Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
- {g}: Create a 1/1 creature token.
- {u}: Put a +1/+1 counter on a target creature.
0
2 CU02 Blue Common 2{1}{u} Creature – Human Nomad 2 2 CU02 Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
- {w}: Put a stun counter on target creature.
- {b}: Create an artifact token.
0
3 CB02 Black Common 2{1}{b} Creature – Human Nomad 2 2 CB02 Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
- {u}: Untap target artifact.
- {r}: Target creature must block this turn if able.
0
4 Empire's Front Line Multicolour Uncommon 3{1}{w}{u} Creature – Human Soldier 2 2 When this attacks, other soldiers you control get vigilance until the end of turn.
When this defends, other soldiers you control get +0/+2 until the end of turn.
0
5 Cultist Hunter Multicolour Uncommon 2{b}{r} Creature – Human Assassin 2 1 {2}, {t}: Target creature must block this turn if able.
{1}, {t}, Sacrifice this creature: Destroy target creature.
0
6 Huntsman Multicolour Uncommon 4{2}{r}{g} Creature – Human Hunter 3 4 Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
- {b}: wip
- {w}: Create a food token.
0
7 Tribe Herder Multicolour Uncommon 2{r}{g} Creature – Human 2 2 {2}{r}{g}, {t}: Create a 4/4 red green beast creature token with your choice of haste or trample. 0
8 Two Headed Hydra Multicolour Uncommon 4{2}{g}{w} Creature – Hydra 0 0 This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0
9 Artificer of the Guard (Artificer of the Arts) Multicolour Uncommon 3 {w}{u}{b}
‑‑‑‑
{u}{b}{r}
Creature – Human Artificer
‑‑‑‑
Creature – Human Artificer
2
‑‑‑‑
3
3
‑‑‑‑
2
At the beginning of your upkeep, you may tap an artifact you control. If you do, create a 1/1 solider artifact creature token.
‑‑‑‑
{2}, {t}, Sacrifice an artifact: Exile the top two cards of your library. You may cast one of those cards until the end of your next turn.
0
10 Silent Huntsman (Cultist Intelligence) Multicolour Uncommon 3 {u}{b}{r}
‑‑‑‑
{b}{r}{g}
Creature – Human Assassin
‑‑‑‑
Creature – Human Assassin
2
‑‑‑‑
3
2
‑‑‑‑
3
Whenever this creature attacks, you may discard a card or sacrifice an artifact. If you do, this creature can't be blocked this turn.
‑‑‑‑
Whenever this creature attacks, you may sacrifice target artifact or creature. If you do, this creature fights another target creature you don't control.
0
11 RE-bunga (sophisticated bunga) Multicolour Uncommon 3 {b}{r}{g}
‑‑‑‑
{r}{g}{w}
Creature – Human
‑‑‑‑
Creature – Human
3
‑‑‑‑
3
3
‑‑‑‑
3
Whenever a beast you control leaves the battlefield, target player loses 2 life.
‑‑‑‑
Whenever a beast you control enters, you gain 2 life.
0
12 Rampant Hydra (Dormant Hydra) Multicolour Uncommon 3 {r}{g}{w}
‑‑‑‑
{g}{w}{u}
Creature – Hydra
‑‑‑‑
Creature – Hydra
2
‑‑‑‑
0
2
‑‑‑‑
4
Menace
This creature enters with a +1/+1 counter for each enchantment you control.
Sacrifice an saga: Put +1/+1 counters on this equal to the number of lore counters on that saga.
‑‑‑‑
Defender
Whenever an enchantment you control enters, put a +1/+1 counter on this creature.
As long as there are 4 or more counters on this creature, it can attack as though it didn't have defender.
0
13 Woodland Troop (Lonesome Troop) Multicolour Uncommon 3 {g}{w}{u}
‑‑‑‑
{w}{u}{b}
Creature – Human Knight
‑‑‑‑
Creature – Knight
2
‑‑‑‑
2
4
‑‑‑‑
2
UZ05 Whenever you attach an aura to this creature, create a 1/1 spirit creature token with flying.
‑‑‑‑
Sacrifice a creature: This creature gains flying until the end of turn. If the sacrificed creature was equipped, you may attach that equipment to this creature.
0
14 Lost Retreiver Artifact Uncommon 3{3} Artifact Creature – Nomad 3 3 Wander
- {w}: Create a 1/1 white and blue knight creature token.
- {u}: Draw a card, then discard a card.
- {b}: Surveil 1.
- {r}: Exile the top card of your library. You may cast it this turn.
- {g}: put two +1/+1 counters on target creature.
0
15 bow Artifact Common 2{2} Artifact – Equipment Whenever equipped creature attacks or blocks, you may remove it from combat. If you do, deal 2 damage to target creature.
Equip {2}
0
16 Clear Lake Land None 0 Land {t}: Add {c}. Put a storage counter on this land.
{t}, Remove a storage counter from this land: Add {w} or {u}.
0
17 Shifting Backwaters Land Uncommon 0 Land This land enters tapped. As it enters, it becomes your choice of plains or mountain.
{t}: Add {u} or {b}.
0
18 Shifting Grasslands Land Uncommon 0 Land This land enters tapped. As it enters, it becomes your choice of mountain or island.
{t}: Add {g} or {w}
0
19 Shifting Ichorfalls Land Uncommon 0 Land This land enters tapped. As it enters, it becomes your choice of island or forest.
{t}: Add {b} or {r}.
0
20 Shifting Oasis Land Uncommon 0 Land This land enters tapped. As it enters, It becomes your choice of forest or mountain.
{t}: Add {w} or {u}
0
21 Shifting Tropic Land Uncommon 0 Land This land enters tapped. As it enters, it becomes your choice of swamp or plains.
{t}: Add {r} or {g}.
0
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Mechanics