balarggy: Card List

balarggy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Show frames: C W U B G M H A L

Show rarities: N C U R M



Hide card text Hide code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Null Elemental Blast Colourless Uncommon 1{c} Instant Choose one {-}
- Counter target multicolored spell.
- Destroy target multicolored permanent
0
2 Rune of Creation Colourless None 1{1} Enchantment – Rune {x}: For each mana spend to activate this ability:
- For each {w}, create a 1/1 soldier artifact creature token.
- For each {r}, create a treasure token.
- Return all artifacts from your graveyard mana value less than or equal to the amount of {u} or {b} spent.
0
3 Slumbering Lake Colourless Rare 0 Land {t}: Add {u}. Put a storage counter on this land.
Remove 3 storage counters from lands you control: Until the end of turn, this land becomes a 1/4 creature with flying and "whenever this creature deals combat damage to a player, return a nonland permanent they control to their hand." It's still a land.
0
4 Axtraxa's Seal White Common 2{1}{w} Enchantment Sacrifice this enchantment: Counter target spell or ability that targets you or a permanent you control. 0
5 CW02 White Common 2{1}{w} Creature – Human Nomad 2 2 CW02 Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {g}: Create a 1/1 creature token.
- {u}: When this creature enters, put a +1/+1 counter on a target creature.
0
6 Impish Descendant Blue Common 1{u} Creature – Faerie Nephilim Nomad 1 1 CU02 Flying
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {w}: Tap target creature and put a stun counter on it.
- {b}: Put two -1/-1 counters on target creature.
0
7 CB02 Black Common 2{1}{b} Creature – Human Nomad 2 2 CB02 Deathtouch
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {u}: Scry 2.
- {r}: This creature enters with a menace counter.
0
8 Card192070 Black None 3{2}{b} Creature 3 3 The first time you remove a storage counter from a land each turn, you may deal 1 damage to each opponent and gain 1 life. 0
9 Eldrazi Druid Green Common 1{g} Artifact Creature – Eldrazi Druid 0 1 Devoid (This card has no color.)
{t}: Add {g}. Put a storage counter on target land.
{t}: Add {g}{g}. Use this mana only to activate wander abilities.
2 1769384181 on 25 Jan 2026 by dude1818
10 Pack Beast Green Common 3{2}{g} Creature – Beast 4 2 Trample
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {r}: This creature enters with haste.
- {w}: This creature enters with a +1/+1 counter.
0
11 Raze Unnatural Green Common 2{1} {{g}/{c}} Sorcery IF {c} was used to pay for {g/c}, put a storage counter on target land you control.
Destroy target artifact or enchantment.
0
12 Empire's Front Line Multicolour Uncommon 3{1}{w}{u} Creature – Human Soldier 2 2 When this attacks, other soldiers you control get vigilance until the end of turn.
When this defends, other soldiers you control get +0/+2 until the end of turn.
0
13 Trial of ___ Multicolour Mythic 2{w}{u} Legendary Enchantment – Trial Trial – Whenever a creature is enchanted by an aura you control of equipped by an equipment you control, put a quest counter on this enchantment 0
14 Field Scientist Multicolour Uncommon 2{u}{b} Creature – Human 1 1 Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {w}: Untap target artifact or return target enchantment you control to your hand.
- {r}, Exile two instants and/or sorceries from your graveyard: Exile the top card of your library. You may play that card until the end of this turn.
0
15 Cultist Hunter Multicolour Uncommon 2{b}{r} Creature – Human Assassin 2 1 {2}, {t}: Target creature must block this turn if able.
{1}, {t}, Sacrifice this creature: Destroy target creature.
0
16 Huntsman Multicolour Uncommon 4{2}{r}{g} Creature – Human Hunter 3 4 Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {b}: wip
- {w}: Create a food token.
0
17 Veteran Huntsman Multicolour Uncommon 3{1}{r}{g} Creature – Human 3 2 Haste
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {w}: Exile target nonland permanent with mana value 3 or less.
- {b}: Exile target card from a graveyard. If it was yous, put a +1/+1 counter on this creature.
0
18 Two Headed Hydra Multicolour Uncommon 4{2}{g}{w} Creature – Hydra 0 0 This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0
19 Scriptures of Fortune Multicolour Rare 3{w/b}{r}{g} Enchantment – Rune {2}, Sacrifice this enchantment:
- If {w} was used to activate this ability, create three 1/1 creature tokens.
- If {b} was used to activate this ability, create three treasure tokens.
- If {r} or {g} was used to activate this ability, creatures you control gain +3/+3 until the end of turn. If you used {r} and {g}, they gain trample and haste as well.
0
20 Tamed Beast Hybrid None 5{2}{r/g} Creature – Beast * 3 Trample
Settle – This creature's power is equal to the number of storage counters on lands you control.
0
21 CA05 Artifact Common 2{2} Artifact CA05 {1}, {t}: Add one mana of any color. 0
22 CA06 Artifact Common 3{3} Artifact CA06 {t}, Remove a storage counter from a land you control: Add one mana of any color. 0
23 Lost Retreiver Artifact Uncommon 3{3} Artifact Creature – Nomad 3 3 Wander
- {w}: Create a 1/1 white and blue knight creature token.
- {u}: Draw a card, then discard a card.
- {b}: Surveil 1.
- {r}: Exile the top card of your library. You may cast it this turn.
- {g}: put two +1/+1 counters on target creature.
0
24 Barren Lake Land Uncommon 0 Land This land enters with a storage counter.
{t}, Remove a storage counter from this land: Add {w}, {u} or {b}.
{t}: Add {c}.
1 1769384165 on 25 Jan 2026 by dude1818
25 Clear Lake Land None 0 Land {t}: Add {c}. Put a storage counter on this land.
{t}, Remove a storage counter from this land: Add {w} or {u}.
0
26 Shifting Corpse Lake Land Uncommon 0 Land {t}: Add {c}. Put a storage counter on this land.
Remove a storage counter: This land becomes your choice of plains, island or swamp.
0
27 Shifting Plains Land Uncommon 0 Land – Plains ({t}: Add {w})
{t}: Add {c}. This land loses all basic land types and becomes a basic land type of your choice in addition to plains.
0
28 The Fading Temple Land Rare 0 Land This land has every basic land type.
Whenever you activate any of this land's mana abilities of a basic land type, this land loses that basic land type.
0
balarggy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics