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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{3}
 
 C 
Artifact
{t}, Remove a storage counter from a land you control: Add one mana of any color.
 
 R 
Land
This land has every basic land type.
Whenever you activate any of this land's mana abilities of a basic land type, this land loses that basic land type.
The temple appears only once in a nomad's life, its trial a rite of passage for all who wander Gephilamn.
 U 
Creature – Human Assassin
{2}, {t}: Target creature must block this turn if able.
{1}, {t}, Sacrifice this creature: Destroy target creature.
2/1
 U 
Creature – Human Hunter
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {b}: wip
- {w}: Create a food token.
3/4
 U 
Land
This land enters with a storage counter.
{t}, Remove a storage counter from this land: Add {w}, {u} or {b}.
{t}: Add {c}.
 C 
Artifact Creature – Eldrazi Druid
Devoid (This card has no color.)
{t}: Add {g}. Put a storage counter on target land.
{t}: Add {g}{g}. Use this mana only to activate wander abilities.
0/1
{3}
 
 C 
Artifact
{t}, Remove a storage counter from a land you control: Add one mana of any color.
 C 
Enchantment
Sacrifice this enchantment: Counter target spell or ability that targets you or a permanent you control.
 C 
Sorcery
IF {c} was used to pay for {g/c}, put a storage counter on target land you control.
Destroy target artifact or enchantment.
{1}{b}
 
 C 
Creature – Human Nomad
Deathtouch
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {u}: Scry 2.
- {r}: This creature enters with a menace counter.
2/2
{2}
 
 C 
Artifact
{1}, {t}: Add one mana of any color.
 C 
Creature – Faerie Nephilim Nomad
Flying
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {w}: Tap target creature and put a stun counter on it.
- {b}: Put two -1/-1 counters on target creature.
1/1
{1}{w}
 
 C 
Creature – Human Nomad
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {g}: Create a 1/1 creature token.
- {u}: When this creature enters, put a +1/+1 counter on a target creature.
2/2
 C 
Creature – Beast
Trample
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {r}: This creature enters with haste.
- {w}: This creature enters with a +1/+1 counter.
4/2
Forest
 
 B 
Basic Land – Forest

CA06 (common, foil)
The Fading Temple (rare)
Cultist Hunter (uncommon)
Huntsman (uncommon)
Barren Lake (uncommon)
Eldrazi Druid (common)
CA06 (common)
Axtraxa's Seal (common)
Raze Unnatural (common)
CB02 (common)
CA05 (common)
Impish Descendant (common)
CW02 (common)
Pack Beast (common)
Forest (basic)