balarggy: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Eldrazi Druid
Devoid (This card has no color.)
{t}: Add {g}. Put a storage counter on target land.
{t}: Add {g}{g}. Use this mana only to activate wander abilities.
0/1
 
 R 
Land
This land has every basic land type.
Whenever you activate any of this land's mana abilities of a basic land type, this land loses that basic land type.
The temple appears only once in a nomad's life, its trial a rite of passage for all who wander Gephilamn.
 U 
Sorcery – Charm
Choose one:
- If {u} was used to cast this spell, destroy target nonland permanent.
- If {g} was used to cast this spell, deal 2 damage to all creatures.
- Discard a card. If you do, draw three cards.
- Return target card from your graveyard to your hand.
 U 
Creature – Human Assassin
{2}, {t}: Target creature must block this turn if able.
{1}, {t}, Sacrifice this creature: Destroy target creature.
2/1
 U 
Creature – Hydra
This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0/0
 C 
Creature – Faerie Nephilim Nomad
Flying
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {w}: Tap target creature and put a stun counter on it.
- {b}: Put two -1/-1 counters on target creature.
1/1
 C 
Artifact Creature – Eldrazi Druid
Devoid (This card has no color.)
{t}: Add {g}. Put a storage counter on target land.
{t}: Add {g}{g}. Use this mana only to activate wander abilities.
0/1
 C 
Sorcery
IF {c} was used to pay for {g/c}, put a storage counter on target land you control.
Destroy target artifact or enchantment.
{2}
 
 C 
Artifact
{1}, {t}: Add one mana of any color.
 C 
Enchantment
Sacrifice this enchantment: Counter target spell or ability that targets you or a permanent you control.
{1}{b}
 
 C 
Creature – Human Nomad
Deathtouch
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {u}: Scry 2.
- {r}: This creature enters with a menace counter.
2/2
 C 
Creature – Beast
Trample
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {r}: This creature enters with haste.
- {w}: This creature enters with a +1/+1 counter.
4/2
{3}
 
 C 
Artifact
{t}, Remove a storage counter from a land you control: Add one mana of any color.
{1}{w}
 
 C 
Creature – Human Nomad
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {g}: Create a 1/1 creature token.
- {u}: When this creature enters, put a +1/+1 counter on a target creature.
2/2
Plains
 
 B 
Basic Land – Plains

Eldrazi Druid (common, foil)
The Fading Temple (rare)
Charm of Shamans (uncommon)
Cultist Hunter (uncommon)
Two Headed Hydra (uncommon)
Impish Descendant (common)
Eldrazi Druid (common)
Raze Unnatural (common)
CA05 (common)
Axtraxa's Seal (common)
CB02 (common)
Pack Beast (common)
CA06 (common)
CW02 (common)
Plains (basic)