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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
This land has every basic land type.
Whenever you activate any of this land's mana abilities of a basic land type, this land loses that basic land type.
The temple appears only once in a nomad's life, its trial a rite of passage for all who wander Gephilamn.
 U 
Creature – Human Hunter
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {b}: wip
- {w}: Create a food token.
3/4
 U 
Artifact Creature – Nomad
Wander
- {w}: Create a 1/1 white and blue knight creature token.
- {u}: Draw a card, then discard a card.
- {b}: Surveil 1.
- {r}: Exile the top card of your library. You may cast it this turn.
- {g}: put two +1/+1 counters on target creature.
3/3
 U 
Sorcery – Charm
Choose one:
- If {u} was used to cast this spell, destroy target nonland permanent.
- If {g} was used to cast this spell, deal 2 damage to all creatures.
- Discard a card. If you do, draw three cards.
- Return target card from your graveyard to your hand.
 C 
Sorcery
IF {c} was used to pay for {g/c}, put a storage counter on target land you control.
Destroy target artifact or enchantment.
 C 
Enchantment
Sacrifice this enchantment: Counter target spell or ability that targets you or a permanent you control.
{1}{w}
 
 C 
Creature – Human Nomad
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {g}: Create a 1/1 creature token.
- {u}: When this creature enters, put a +1/+1 counter on a target creature.
2/2
 
 
No more commons
{1}{b}
 
 C 
Creature – Human Nomad
Deathtouch
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {u}: Scry 2.
- {r}: This creature enters with a menace counter.
2/2
{3}
 
 C 
Artifact
{t}, Remove a storage counter from a land you control: Add one mana of any color.
 C 
Creature – Beast
Trample
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {r}: This creature enters with haste.
- {w}: This creature enters with a +1/+1 counter.
4/2
 C 
Creature – Faerie Nephilim Nomad
Flying
Wander (As a sorcery, you may exile this from your hand. Cast it from exile later and you may pay an additional cost. Activate the ability when this enters.)
- {w}: Tap target creature and put a stun counter on it.
- {b}: Put two -1/-1 counters on target creature.
1/1
 C 
Artifact Creature – Eldrazi Druid
Devoid (This card has no color.)
{t}: Add {g}. Put a storage counter on target land.
{t}: Add {g}{g}. Use this mana only to activate wander abilities.
0/1
{2}
 
 C 
Artifact
{1}, {t}: Add one mana of any color.
Swamp
 
 B 
Basic Land – Swamp

The Fading Temple (rare)
Huntsman (uncommon)
Lost Retreiver (uncommon)
Charm of Shamans (uncommon)
Raze Unnatural (common)
Axtraxa's Seal (common)
CW02 (common)
CB02 (common)
CA06 (common)
Pack Beast (common)
Impish Descendant (common)
Eldrazi Druid (common)
CA05 (common)
Swamp (basic)