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Mechanics

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 U 
Instant
Choose one {-}
- Counter target multicolored spell.
- Destroy target multicolored permanent
Enchantment – Rune
{x}: For each mana spend to activate this ability:
- For each {w}, create a 1/1 soldier artifact creature token.
- For each {r}, create a treasure token.
- Return all artifacts from your graveyard mana value less than or equal to the amount of {u} or {b} spent.
 R 
Land
{t}: Add {u}. Put a storage counter on this land.
Remove 3 storage counters from lands you control: Until the end of turn, this land becomes a 1/4 creature with flying and "whenever this creature deals combat damage to a player, return a nonland permanent they control to their hand." It's still a land.
 C 
Enchantment
Sacrifice this enchantment: Counter target spell or ability that targets you or a permanent you control.
{1}{w}
 
 C 
Creature – Human Nomad
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {g}: Create a 1/1 creature token.
- {u}: When this creature enters, put a +1/+1 counter on a target creature.
2/2
 C 
Creature – Faerie Nephilim Nomad
Flying
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {w}: Tap target creature and put a stun counter on it.
- {b}: Put two -1/-1 counters on target creature.
1/1
{1}{b}
 
 C 
Creature – Human Nomad
Deathtouch
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {u}: Scry 2.
- {r}: This creature enters with a menace counter.
2/2
Creature
The first time you remove a storage counter from a land each turn, you may deal 1 damage to each opponent and gain 1 life.
3/3
 C 
Artifact Creature – Eldrazi Druid
Devoid (This card has no color.)
{t}: Add {g}. Put a storage counter on target land.
{t}: Add {g}{g}. Use this mana only to activate wander abilities.
0/1
2 comments
last 2026-02-11 06:15:08 by YYmonomon
 C 
Creature – Beast
Trample
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {r}: This creature enters with haste.
- {w}: This creature enters with a +1/+1 counter.
4/2
 C 
Sorcery
IF {c} was used to pay for {g/c}, put a storage counter on target land you control.
Destroy target artifact or enchantment.
 U 
Creature – Human Soldier
When this attacks, other soldiers you control get vigilance until the end of turn.
When this defends, other soldiers you control get +0/+2 until the end of turn.
2/2
 M 
Legendary Enchantment – Trial
Trial – Whenever a creature is enchanted by an aura you control of equipped by an equipment you control, put a quest counter on this enchantment
 U 
Creature – Human
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {w}: Untap target artifact or return target enchantment you control to your hand.
- {r}, Exile two instants and/or sorceries from your graveyard: Exile the top card of your library. You may play that card until the end of this turn.
1/1
 U 
Creature – Human Assassin
{2}, {t}: Target creature must block this turn if able.
{1}, {t}, Sacrifice this creature: Destroy target creature.
2/1
 U 
Creature – Human Hunter
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {b}: wip
- {w}: Create a food token.
3/4
 U 
Creature – Human
Haste
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
- {w}: Exile target nonland permanent with mana value 3 or less.
- {b}: Exile target card from a graveyard. If it was yous, put a +1/+1 counter on this creature.
3/2
 U 
Creature – Hydra
This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0/0
 R 
Enchantment – Rune
{2}, Sacrifice this enchantment:
- If {w} was used to activate this ability, create three 1/1 creature tokens.
- If {b} was used to activate this ability, create three treasure tokens.
- If {r} or {g} was used to activate this ability, creatures you control gain +3/+3 until the end of turn. If you used {r} and {g}, they gain trample and haste as well.
Creature – Beast
Trample
Settle – This creature's power is equal to the number of storage counters on lands you control.
*/3
{2}
 
 C 
Artifact
{1}, {t}: Add one mana of any color.
{3}
 
 C 
Artifact
{t}, Remove a storage counter from a land you control: Add one mana of any color.
 U 
Artifact Creature – Nomad
Wander
- {w}: Create a 1/1 white and blue knight creature token.
- {u}: Draw a card, then discard a card.
- {b}: Surveil 1.
- {r}: Exile the top card of your library. You may cast it this turn.
- {g}: put two +1/+1 counters on target creature.
3/3
 U 
Land
This land enters with a storage counter.
{t}, Remove a storage counter from this land: Add {w}, {u} or {b}.
{t}: Add {c}.
1 comment
2026-01-25 23:36:05 by dude1818
Land
{t}: Add {c}. Put a storage counter on this land.
{t}, Remove a storage counter from this land: Add {w} or {u}.
 U 
Land
{t}: Add {c}. Put a storage counter on this land.
Remove a storage counter: This land becomes your choice of plains, island or swamp.
 U 
Land – Plains
({t}: Add {w})
{t}: Add {c}. This land loses all basic land types and becomes a basic land type of your choice in addition to plains.
 R 
Land
This land has every basic land type.
Whenever you activate any of this land's mana abilities of a basic land type, this land loses that basic land type.
The temple appears only once in a nomad's life, its trial a rite of passage for all who wander Gephilamn.

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balarggy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics