balarggy
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Showing all 28 cards
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: For each mana spend to activate this ability:
- For each
, create a 1/1 soldier artifact creature token.
- For each
, create a treasure token.
- Return all artifacts from your graveyard mana value less than or equal to the amount of
or
spent.
: Add
. Put a storage counter on this land.
Remove 3 storage counters from lands you control: Until the end of turn, this land becomes a 1/4 creature with flying and "whenever this creature deals combat damage to a player, return a nonland permanent they control to their hand." It's still a land.
Sacrifice this enchantment: Counter target spell or ability that targets you or a permanent you control.
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: Create a 1/1 creature token.
-
: When this creature enters, put a +1/+1 counter on a target creature.
-
: Create a 1/1 creature token.
-
: When this creature enters, put a +1/+1 counter on a target creature.2/2
Flying
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: Tap target creature and put a stun counter on it.
-
: Put two -1/-1 counters on target creature.
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: Tap target creature and put a stun counter on it.
-
: Put two -1/-1 counters on target creature.1/1
Deathtouch
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: Scry 2.
-
: This creature enters with a menace counter.
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: Scry 2.
-
: This creature enters with a menace counter.2/2
The first time you remove a storage counter from a land each turn, you may deal 1 damage to each opponent and gain 1 life.
3/3
Devoid (This card has no color.)
: Add
. Put a storage counter on target land.
: Add 
. Use this mana only to activate wander abilities.
: Add
. Put a storage counter on target land.
: Add 
. Use this mana only to activate wander abilities.0/1
Trample
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: This creature enters with haste.
-
: This creature enters with a +1/+1 counter.
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: This creature enters with haste.
-
: This creature enters with a +1/+1 counter.4/2
IF
was used to pay for {g/c}, put a storage counter on target land you control.
Destroy target artifact or enchantment.
was used to pay for {g/c}, put a storage counter on target land you control.
Destroy target artifact or enchantment.
When this attacks, other soldiers you control get vigilance until the end of turn.
When this defends, other soldiers you control get +0/+2 until the end of turn.
When this defends, other soldiers you control get +0/+2 until the end of turn.
2/2
Trial – Whenever a creature is enchanted by an aura you control of equipped by an equipment you control, put a quest counter on this enchantment
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: Untap target artifact or return target enchantment you control to your hand.
-
, Exile two instants and/or sorceries from your graveyard: Exile the top card of your library. You may play that card until the end of this turn.
-
: Untap target artifact or return target enchantment you control to your hand.
-
, Exile two instants and/or sorceries from your graveyard: Exile the top card of your library. You may play that card until the end of this turn.1/1
,
: Target creature must block this turn if able.
,
, Sacrifice this creature: Destroy target creature.2/1
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: wip
-
: Create a food token.
-
: wip
-
: Create a food token.3/4
Haste
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: Exile target nonland permanent with mana value 3 or less.
-
: Exile target card from a graveyard. If it was yous, put a +1/+1 counter on this creature.
Wander (As a sorcery, you may exile this from your hand. You may cast it from exile. When you do, you may activate an ability below as an additional cost.)
-
: Exile target nonland permanent with mana value 3 or less.
-
: Exile target card from a graveyard. If it was yous, put a +1/+1 counter on this creature.3/2
This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0/0
, Sacrifice this enchantment:
- If
was used to activate this ability, create three 1/1 creature tokens.
- If
was used to activate this ability, create three treasure tokens.
- If
or
was used to activate this ability, creatures you control gain +3/+3 until the end of turn. If you used
and
, they gain trample and haste as well.Trample
Settle – This creature's power is equal to the number of storage counters on lands you control.
Settle – This creature's power is equal to the number of storage counters on lands you control.
*/3
,
: Add one mana of any color.
, Remove a storage counter from a land you control: Add one mana of any color.Wander
-
: Create a 1/1 white and blue knight creature token.
-
: Draw a card, then discard a card.
-
: Surveil 1.
-
: Exile the top card of your library. You may cast it this turn.
-
: put two +1/+1 counters on target creature.
-
: Create a 1/1 white and blue knight creature token.
-
: Draw a card, then discard a card.
-
: Surveil 1.
-
: Exile the top card of your library. You may cast it this turn.
-
: put two +1/+1 counters on target creature.
3/3
This land enters with a storage counter.
, Remove a storage counter from this land: Add
,
or
.
: Add
.
, Remove a storage counter from this land: Add
,
or
.
: Add
.
: Add
. Put a storage counter on this land.
, Remove a storage counter from this land: Add
or
.
: Add
. Put a storage counter on this land.
Remove a storage counter: This land becomes your choice of plains, island or swamp.
(
: Add
)
: Add
. This land loses all basic land types and becomes a basic land type of your choice in addition to plains.
: Add
)
: Add
. This land loses all basic land types and becomes a basic land type of your choice in addition to plains.This land has every basic land type.
Whenever you activate any of this land's mana abilities of a basic land type, this land loses that basic land type.
Whenever you activate any of this land's mana abilities of a basic land type, this land loses that basic land type.
The temple appears only once in a nomad's life, its trial a rite of passage for all who wander Gephilamn.
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| Mechanics |

- Counter target multicolored spell.
- Destroy target multicolored permanent