>60 Cube

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Mechanics | Skeleton

Showing 10 of 10 White cards

Go to section: White (10) Red (11) Green (2) Multicolour (4) Land (1)

Show rarities: C U R

 R 
Creature – Angel
Flying
When Angel of Hope enters the battlefield, return all creatures with converted mana cost 2 or less from your graveyard to the battlefield.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has lifelink.
{w}{w}, Return Divine Gift to its owner's hand: Creatures you control get +1/+2 and gain lifelink until end of turn.
 C 
Sorcery
Put four 1/1 white Soldier creature tokens onto the battlefield.
 C 
Sorcery
Target creature gets +1/+1 and gains first strike and lifelink until end of turn.
 R 
Creature – Hobbit Wizard
Flash
Magelore — When Pinnacle Wardmage enters the battlefield, you cast an instant or sorcery spell this turn, exile target nonland permanent an opponent controls until Pinnacle Wardmage leaves the battlefield.
2/2
 U 
Creature – Human Knight
First strike
Battle training 2 (Whenever this creature blocks or becomes blocked, put two +1/+1 counters on it)
2/2
 U 
Enchantment
Whenever you cast a creature spell, look at the top card of your library. If it's a creature card that shares a creature type with the spell, you may reveal it and put it into your hand.
 U 
Instant
Creatures you control gets +1/+1 and gain indestructible until end of turn.
Magelore — Creatures you control also gain lifelink until end of turn if you cast an instant or sorcery spell this turn
 C 
Creature – Human Soldier
Battle training 1 (Whenever this creature blocks or becomes blocked, put a +1/+1 counter on it)
{w}: Town Guard gains vigilance until end of turn.
1/1
 C 
Creature – Horse
Whenever Valiant Steed attacks, target creature gains first strike until end of turn.
2/3

Go to section: White (10) Red (11) Green (2) Multicolour (4) Land (1)

Show rarities: C U R


>60 Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton