Rockman Beyond
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Showing 4 of 4 White cards
Go to section: White (4) Blue (1) Black (2) Green (1) Multicolour (19) Split (2)
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Enchant Creature
, remove a counter from enchanted creature: Enchanted creature gains Doublestrike until end of turn.
When enchanted creature deals combat damage to a player, if does not have a counter on it, add a charge counter to it.
, remove a counter from enchanted creature: Enchanted creature gains Doublestrike until end of turn.
When enchanted creature deals combat damage to a player, if does not have a counter on it, add a charge counter to it.
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/6 white and black Robot Villain creature token named Knight Man with "Prevent all combat damage that would be dealt to Stages named Capital of Science by creatures with Auras attached."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 3/6 white and black Robot Villain creature token named Knight Man with "Prevent all combat damage that would be dealt to Stages named Capital of Science by creatures with Auras attached."
When this battle is defeated, it's owner creates an Energy Capsule token.
2
Enchant Creature
Enchanted creature gets +1/+1 for each creature the active player controls.
Enchanted creature has "
,
, Remove a counter from this creature: It deals damage equal to its power to target attacking creature. Excess damage is dealt to that creature’s controller."
Enchanted creature gets +1/+1 for each creature the active player controls.
Enchanted creature has "
,
, Remove a counter from this creature: It deals damage equal to its power to target attacking creature. Excess damage is dealt to that creature’s controller."(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, its defender creates a Legendary Artifact 2/2 white and blue Robot Villain creature token named Splash Woman with "At the beginning of each upkeep, create a 1/1 blue fish creature token."
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, its defender creates a Legendary Artifact 2/2 white and blue Robot Villain creature token named Splash Woman with "At the beginning of each upkeep, create a 1/1 blue fish creature token."
When this battle is defeated, it's owner creates an Energy Capsule token.
2
: This creature becomes a Robot Scout with reach and base power and toughness 2/2.


: If this creature is a Scout, it becomes a Robot Scout Soldier with reach, vigilance and base power and toughness 4/4.





: If this creature is a Soldier, it becomes a Robot Scout Soldier Hero with reach, vigilance, "Auras you control have exalted." and base power and toughness 8/8.1/1
Go to section: White (4) Blue (1) Black (2) Green (1) Multicolour (19) Split (2)
Show rarities: N U R
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Enchanted Creature has Training and "
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white Robot Hero creature token named Ryu with "When a Stage you are defending is attacked, Ryu gains your choice of Reach, First Strike, or Bushido 1.” and "For each instance of Bushido Ryu has, he may block an additional creature."
When this battle is defeated, it's owner creates an Energy Capsule token.