Rockman Beyond: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
At the beginning of first main phase of the player protecting Sigma's Palace, that player chooses one or more — • That player creates a Treasure token and loses 1 life. • That player draws a card and loses 2 life. • That player creates a 3/2 colorless Shapeshifter creature token with changeling and loses 3 life. (It is every creature type.) 8
Destroy all creatures, planeswalkers, and battles you don't control, then exile all opponents' graveyards.
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Enchant Creature
, remove a counter from enchanted creature: Enchanted creature gains Doublestrike until end of turn.
When enchanted creature deals combat damage to a player, if does not have a counter on it, add a charge counter to it. (As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/6 white and black Robot Villain creature token named Knight Man with "Prevent all combat damage that would be dealt to Stages named Capital of Science by creatures with Auras attached." When this battle is defeated, it's owner creates an Energy Capsule token. 2
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Enchant Creature
Enchanted creature has " : Deal 1 damage to target permanent."
Remove a counter from enchanted creature: Damage cannot be prevented this turn, and creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud. (As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/3 green Robot Villain creature token named Snakeman with "Creatures attacking Stages named The Coiling Foundry deal no damage in combat.” When this battle is defeated, it's owner creates an Energy Capsule token. 2
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Enchant Creature
Enchanted Creature has Wither. At the beginning of your end step, put a charge counter on Enchanted Creature if you haven't attacked this turn. At the beginning of your upkeep, put a charge counter on Enchanted Creature for each charge counter on Enchanted Creature. When Pharoh Wave Protocol attacks, remove all counters from enchanted creature. Pharoh Wave Protocol deals 1 damage to target creature for each counter removed this way. (As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 2/2 white and black Robot Villain creature token named Pharoh Man with "Whenenever a creature attacks a Stage named The Rust Desert, Pharoh Man deals 1 damage to that creature.” When this battle is defeated, it's owner creates an Energy Capsule token. 2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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, Sacrifice Energy Capsule: Choose one:
• Put a Shield counter or Charge counter on target Robot you control. • Remove one counter of your choice from target Robot you control. |
Sigma's Palace
(rare)
Knight Crusher Protocol
(uncommon)
Search Snake Protocol
(uncommon)
Pharoh Wave Protocol
(uncommon)
Swamp
(basic)
Energy Capsule
(token)


Sorcery



: Deal 1 damage to target permanent."