Rockman Beyond: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
At the beginning of first main phase of the player protecting Sigma's Palace, that player chooses one or more — • That player creates a Treasure token and loses 1 life. • That player draws a card and loses 2 life. • That player creates a 3/2 colorless Shapeshifter creature token with changeling and loses 3 life. (It is every creature type.) 8
Destroy all creatures, planeswalkers, and battles you don't control, then exile all opponents' graveyards.
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Enchant Creature
Enchanted Creature has "When a creature enters the battlefield, put a charge counter on this creature." , remove X charge counters from enchanted creature: Return X creatures with toughness X or less to their owners' hand.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/3 blue Robot Villain creature token named Gravity Man with "Whenever a creature attacks The Void Laboratory return it to it's owner's hand unless it's controller pays .”
When this battle is defeated, it's owner creates an Energy Capsule token. 2
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Whenever a non-token permanent enters the battlefield, if it has the same name as a permanent that left the battlefield this turn, enchanted creature gets +1/+0 until end of turn.
, remove a counter from enchanted creature: Exile target nonland permanent, then return it to the battlefield under its owner’s control.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 4/4 red and black Robot Villain creature token named Elecman with "Stages named The Yellow Tower cannot be damaged by creatures without flying or reach.” When this battle is defeated, it's owner creates an Energy Capsule token. 2
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Enchant Creature
Enchanted creature has " : Deal 1 damage to target permanent."
Remove a counter from enchanted creature: Damage cannot be prevented this turn, and creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud. (As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/3 green Robot Villain creature token named Snakeman with "Creatures attacking Stages named The Coiling Foundry deal no damage in combat.” When this battle is defeated, it's owner creates an Energy Capsule token. 2
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Enchant creature
Enchanted creature gets +1/+1. Whenever this creature attacks, you may tap or untap target creature. Enchant creature
Enchanted creature gets +1/+1. Whenever enchanted creature attacks one of your opponents, its controller draws a card. |
Sigma's Palace
(rare)
Gravity Hold Protocol
(uncommon)
Thunder Beam Protocol
(uncommon)
Search Snake Protocol
(uncommon)
Mountain
(basic)
Tactician // Infiltrator
(token)


Sorcery


, remove X charge counters from enchanted creature: Return X creatures with toughness X or less to their owners' hand.
