Rockman Beyond
Rockman Beyond by Moraff
32 cards in Multiverse
2 with no rarity, 8 uncommons,
17 rares, 2 mythics, 3 tokens
1 token artifact, 1 colourless, 4 white, 1 blue,
2 black, 1 green, 20 multicolour, 2 split
4 comments total
Rockman Commander Deck
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This card set is meant to be a custom gift for a friend. It will be 100 cards in total, with multiple options for commander. It is meant to be a top down design, and flavor will more often than not edge out balance.
The primary build will be Enchantress / Auras matter, leveraging the Role mechanic from Eldraine to mimic / mirror the system in Megaman swapping weapons.
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As long as an opponent hasn't lost life this turn Faeries you control have "Ward – Pay 3 life."
At the beginning of your upkeep, lose 1 life and then create a token copy of up to one non-Legendary Faerie you control, except it has decayed.
At the beginning of each opponent's end step, if a player lost life this turn, populate.
At the beginning of your upkeep, lose 1 life and then create a token copy of up to one non-Legendary Faerie you control, except it has decayed.
At the beginning of each opponent's end step, if a player lost life this turn, populate.
4/4
As long as an opponent hasn't lost life this turn Faeries you control have "Ward – Pay 3 life."
At the beginning of your upkeep, lose 1 life and then create a token copy of a non-Legendary Faerie you control, except it has decayed.
At the beginning of each opponent's end step, if a player lost life this turn, populate.
At the beginning of your upkeep, lose 1 life and then create a token copy of a non-Legendary Faerie you control, except it has decayed.
At the beginning of each opponent's end step, if a player lost life this turn, populate.
Enchant Creature
: Put four Leaf counters on enchanted creature. Activate this ability once per turn.
Remove four Leaf counters from enchanted creature: Put a shield counter on enchanted creature.
, remove a all counters from enchanted creature: Deal damage equal to the number of counters removed from enchanted creature to target creature or planeswalker you don't control.
: Put four Leaf counters on enchanted creature. Activate this ability once per turn.
Remove four Leaf counters from enchanted creature: Put a shield counter on enchanted creature.
, remove a all counters from enchanted creature: Deal damage equal to the number of counters removed from enchanted creature to target creature or planeswalker you don't control.(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When this Battle enters, it's defender creates a Legendary Artifact 3/6 green Robot Villain creature token named Wood Man with Reach and "Stages named Mechanical Forest cannot be defeated for having 0 or less defense.”
When this battle is defeated, it's owner creates an Energy Capsule token.
When this Battle enters, it's defender creates a Legendary Artifact 3/6 green Robot Villain creature token named Wood Man with Reach and "Stages named Mechanical Forest cannot be defeated for having 0 or less defense.”
When this battle is defeated, it's owner creates an Energy Capsule token.
2
Menace, Trample
Equipped creature gets +2/+2 menace and trample.
As long as Treble is attached to a creature named Bass Forte,
that creature also has flying.
Reconfigure Robot

(

: Attach to target robot you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
Equipped creature gets +2/+2 menace and trample.
As long as Treble is attached to a creature named Bass Forte,
that creature also has flying.
Reconfigure Robot


(

: Attach to target robot you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)2/2


, remove a counter from Bass Forte: Search your library and/or graveyard for a card named Gospel Treble, reveal it, and put it into your hand. If you search your library this way, shuffle.4/4
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Hrm. That does add some interesting choices. Though concerns regarding finality counter interaction have already been brought up with local testing.
i would suggest the 2nd choice from the choose one should have some kind of trigger for when you choose to remove one counter of your choice
While I don't disagree on the face value, the initial card was designed to be an Epic sorcery.
The inspiration was to be evocative of setting down the controller and watching the credits playout after completing the final boss / stage, while something interesting occurs.
I was unable to find a way to work similar function into the rules around Epic, but I also knew that I didn't want for the backside to be negated should the spell be cast by defeating the battle.
I feel, it would be a lot more natural to have an enchantment on the back face rather than a sorcery creating an emblem.