Sharn Block Set 2 (In-prog)
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Mechanics | Skeleton | Set Details | Sharn Variants | Card Ideas |
Showing 46 of 46 Multicolour cards
Go to section: Multicolour (46)
Show rarities: C U R
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever 'Sneakthief' delas combat damage to a player, that player exiles the top card of his or her library face down. For as long as that card remains exiled, you may look at it and play it.
Whenever 'Sneakthief' delas combat damage to a player, that player exiles the top card of his or her library face down. For as long as that card remains exiled, you may look at it and play it.
1/3
Flying
(Nonblocking flyer) can't block.
(Nonblocking flyer) can't block.
2/1
Skulk (This creature can't be blocked by creatures with greater power.)
1/3
Skulk (This creature can't be blocked by creatures with greater power.)
1/1
(brackwater naiad) power is equal to the number of Swamps you control, and its toughness is equal to the Islands you control.
*/*
'3 damage flying' deals 3 damage to target creature with flying.
When 'Charging Satyr' attacks, it gets +2/+0 until end of turn.
1/1
5/5
Haste
2/1
6/4
Target creature you control deals damage equal to its power to another target creature.
Whenever 'Death Cultist' or another creature you control dies, you may gain 1 life.
1/1
3/1
""
3/5
First Strike
2/2
Destroy all creatures and all planeswalkers.
Destroy target blocking creature.
Lifelink
2/1
Destroy target enchantment creature.
Destroying souls concept.
Exile target creature
Flying
2/1
Flying

Reach
2/4
'Maro Ophidian' base's power and toughness are each equal to the number of cards in your hand.
Whenever one or more creatures you control deal combat damage to an opponent, draw a card.
Whenever one or more creatures you control deal combat damage to an opponent, draw a card.
*/*
When 'Mr Tumnus' enters the battlefield. draw a card.
1/1




(Effect)
4/4
Play with the top card of your library revealed.
You can play the top card of your library if its a land or creature card.
You can play the top card of your library if its a land or creature card.
2/5
Look at the top 3 cards of your library. You may reveal a creature, enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Hexproof
1/1
Whenever you draw a card, you may pay 
. If you do, put a +1/+1 on ~.


1/1
When 'PT Swapper' attacks, swap its power and toughness until end of turn.
2/5


Calormene expy/mirages/flying carpets.
2/2
Double Strike (This creature deals both strike and regular combat damage.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/2
Creatures you control get +1/+0.
Flying
3/2
Flying
Ability to reanimate itself.
Ability to reanimate itself.
2/2


1/1




1/3
Go to section: Multicolour (46)
Show rarities: C U R
Sharn Block Set 2 (In-prog): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Details | Sharn Variants | Card Ideas |
Target player discards a card.
last 2017-04-06 12:51:47 by KeresAcheron