Sharn Block Set 2 (In-prog): Virtual Booster
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| Mechanics | Skeleton | Set Details | Sharn Variants | Card Ideas |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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'Maro Ophidian' base's power and toughness are each equal to the number of cards in your hand.
Whenever one or more creatures you control deal combat damage to an opponent, draw a card. */*
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(Effect)
4/4
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Flying
3/2
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5/5
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When 'Charging Satyr' attacks, it gets +2/+0 until end of turn.
1/1
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Flying
(Nonblocking flyer) can't block. 2/1
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, : Target creature can't attack this turn.
, : Target creature can't block this turn.1/3
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Hexproof
1/1
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Destroy target blocking creature.
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![]() : Djinn Something gains flying and haste until end of turn.Calormene expy/mirages/flying carpets.
2/2
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When 'Mr Tumnus' enters the battlefield. draw a card.
1/1
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Skulk (This creature can't be blocked by creatures with greater power.)
1/1
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6/4
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Whenever 'Death Cultist' or another creature you control dies, you may gain 1 life.
1/1
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1/1
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'Maro Ophidian'
(rare)
(in prog)
(uncommon)
(french vanilla hybrid flyer)
(uncommon)
'Vanilla 5/5'
(uncommon)
WB can't block aura
(common)
'Charging Satyr'
(common)
(Nonblocking flyer)
(common)
Duergar Entangler
(common)
Slippery Bogle (*)
(common)
Kill Blocker
(common)
Djinn Something
(common)
'Mr Tumnus'
(common)
(Skulker)
(common)
(six mana six four vanilla)
(common)
'Death Cultist'
(common)
Noggle Token
(token)




,
: Target creature can't attack this turn.
, 

