Commander deck (nice): Card List

Commander deck (nice): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Show frames: C U R M H S A L

Show rarities: N C U R M T



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blazetown Docks Colourless Common 0 {4}{u}{r} Land
‑‑‑‑
Sorcery – Adventure
Blazetown Docks enters tapped.

{t}: add {r} or {u}

{3}{r/u}{t}:Create a Spark token and a pearl token
‑‑‑‑
Choose one
-create three 2/2 blue and red elemental tokens
-Create a 7/1 red elemental creature token with trample and haste.
0
2 Ring of thunder Colourless None 2{2} artifact {t}:add {r}

When Ring of thunder enters, it deals 1 damage to any target
0
3 Ring of water Colourless Mythic 2{2} artifact {t}: add {u}

when Ring of water enters, draw a card, then discard a card
0
4 Thundercloud Castle Colourless Rare 0 Legendary Land Thundercloud Castle enters tapped

{t}: add {u} or {r}

{r}{u}: Thundercloud Castle becomes an X/X elemental creature until end of turn, where X is the number of instant and sorcery cards in your graveyard.
0
5 Tower of the Storms Colourless Rare 0 Land {t}: add {c}

{1}{r}{u}{t}:draw a card. if it is an instant or sorcery card, you may reveal it and draw a card. then, discard a card
0
6 Freezing fella Blue Common 2{u}{u} Creature – Elemental Knight 2 2 Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

When this creature enters, tap target creature. if Freezing fella roiled, put a stun counter on that creature.
0
7 Lukewarm Lancer Blue None 3{1}{u}{u} Creature – Elemental 2 3 Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Hexproof

when Lukewarm Lancer enters, if it roiled, draw two cards, then discard a card.
0
8 Monastery Peacemaker Blue Uncommon 4 {3}{u}
‑‑‑‑
{1}{u}
Creature – Human Monk
‑‑‑‑
instant
2 2 Prowess

Instant and sorcery spells you cast cost {1} less to cast. if Monastery Peacemakers Power is 4 or more, they cost {2} less instead
‑‑‑‑
draw a card. Until end of turn, if you are dealt combat damage, draw a card.
0
9 Nimbus Blast Blue Rare 3{2}{u} sorcery Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Choose one. if Nimbus Blast roils, choose both instead

-Draw two cards
-target creatures controller shuffles it into their library.
0
10 Rippling Wave Blue Rare 5{3}{u}{u} sorcery Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Return all creatures to their owners hand .

if this spell roils, return all creatures your opponents control to their hand
0
11 Snapping Oyster Blue Uncommon 1{u} Creature 0 2 Defender

When Snapping Oyster dies, create a pearl token.
0
12 Starfish Colony Blue None 3{1}{u}{u} Creature – starfish 0 9 {3}{u}{t}:Draw three cards 0
13 Tide Spear (Lightning Spear) Blue Uncommon 2 {pu}{u}
‑‑‑‑
{pr}{r}
Instant
‑‑‑‑
instant
Tap Target Creature

Draw a Card
‑‑‑‑
Lightning Spear deals 2 damage to any target

target creature gets +1/+0 until end of turn
0
14 drippy puddle Blue None 1{u} Sorcery awaken 2 – {3} (when you cast this spell, you may pay {3}. if you do, this spell becomes a 2/2 elemental creature. )

draw a card. then, you may discard a card. if you do, tap target creature

whenever drippy puddle attacks, draw two cards, then discard a card
0
15 Crackling Chain Red None 1{r} instant Until end of turn, creatures you control get +1/+0 and +1/+0 for each card named crackling chain in your graveyard.

a deck may contain up to 8 cards named crackling chain
0
16 Crackling Twister Red Uncommon 5{4}{r} Creature – elemental 4 3 Menace

Whenever Crackling Twister deals combat damage to a player, that player may sacrifice a land. if they dont, return target instant or sorcey card from your garveyard to your hand.
0
17 Engulfed by flames Red Rare 3{2}{r} Instant awaken X – {x}{x} (when you cast this spell, you may pay {x}{x}. if you do, this spell becomes a X/X elemental creature. )

Destroy target non-Red Creature

When you awaken Engulfed by flames, return target instant or sorcery card from your graveyard to your hand. If that cards mana value is 2 or less, you may cast it without paying its mana cost
0
18 Eruptive Tenacity Red Rare 4{1}{r}{r}{r} Sorcery Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Eruptive Tenacity deals 6 damage to each creature.

if this spell roils, it also deals 3 damage to each opponent and planeswalker.
0
19 Mirror Break Red Common 2{1}{r} instant destroy target artifact

storm
0
20 Roiling Sinkhole Red Common 3{2}{r} sorcery Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Roiling Sinkhole deals 5 damage to target creature. if it would die this turn, exile it instead.

If this spell roils, it also does 5 damage to that creatures controller and that player discards a card
0
21 Sparking trainee Red Rare 2{1}{r} Creature – Elemental 2 1 Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

When this creature enters the battlefield, if it roiled, it enters with your choice of a first strike or menace counter.

haste
0
22 Talented Brothers Red Rare 2{1}{r} Creature – Human Monk 1 1 A deck may have up to two cards named talented brothers

Haste

Whenever you cast an instant or sorcery spell, if you control exactly two creatures named Talented Brothers, you may copy that spell twice. you may choose new targets for the copies. this ability triggers only once each turn
0
23 fiendish lightning Red Common 1{r} instant awaken 2 – {2} (when you cast this spell, you may pay {2}. if you do, this spell becomes a 2/2 elemental creature. )

fiendish lightning deals 2 damage to any target.

Haste
0
24 thundering Insight Red None 1{r} instant Awaken 3 – {2} (when you cast this spell, you may pay {2}. if you do, this spell becomes a 3/3 elemental creature. )

Draw two cards, then discard two cards

Whenever thundering Insight attacks, draw a card then discard a card
0
25 Arc Fisher Multicolour None 2 {r}{u}
‑‑‑‑
{r}
Creature – elemental Bird
‑‑‑‑
Instant
0 1 Flying, Prowess

When this creature dies, Create X spark Tokens, where x is its power.
‑‑‑‑
Create a 1/1 Elemental token
0
26 Arcane Recall Multicolour Uncommon 4{u}{u}{r}{r} sorcery return all instant and sorcery cards from your graveyard to the battlefield with a finality counter. they are x/x creatures, where x is their mana value. 0
27 Jina, Harnesser of Storms Multicolour None 5{3}{u}{r} Legendary Planeswalker – Jina 4 +1:Reveal the top card of your library. if it is an instant or sorcery card, put it onto the battlefield as an X/X elemental creature, where X is its mana value.
-2target instant or sorcery card in your graveyard gains flashback. the flashback cost is the spells mana cost minus {1}.
-10You get an emblem with: Creatures you control have Prowess. At the beginning of your upkeep, you may reveal the top card of your library. if it is an instant or sorcery spell, draw two cards.
0
28 Nimbran, Eternal Storm Multicolour Mythic 6{4}{u}{r} Legendary Creature – God, Elemental 4 5 Prowess,haste,First strike

Instant and sorcery spells you cast have storm. if the copies would be put onto the battlefield, exile them instead.

0
29 Scalding Scholar Multicolour Mythic 4{2}{r}{u} Creature – Elemental Knight 5 2 Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

when you roil this spell, exile the discarded card.

if this creature roiled, it has: "{t}: copy the spell that was exiled with Scalding Scholar. you may cast the copy without paying its mana cost"

{r}: Scalding Scholar gets +1/+0 until end of turn
0
30 Tempting Spark Multicolour Rare 3{1}{u}{r} Instant Each opponent may draw a card. For each opponent that does, creat two spark tokens. for each opponent that doesnt, draw a card. if every opponent drew a card, create the spark king, a token creature with 6/5 and prowess, haste and trample 0
31 Virin, the stormcloud Multicolour Mythic 4{2}{u}{r} Legendary Creature – elemental 2 3 Prowess

Prowess abilities trigger for instant and sorcery creatures you control

Whenever you cast an non-adventure instant or sorcery spell from your hand, it becomes a creature with base power and toughness equal to its mana value in addition to its other types

instant creatures have haste

sorcery creatures have hexproof

{2}{u/r}{t}: Exile target instant or sorcery creature you control. You may cast it without paying its mana cost as long as it remains exiled

{4}{u/r}{t}Instant and Sorcery Creatures get +X/+1 until end of turn, where X is Virin, the stormcloudS power.
1 1760626020 3 days ago by PillowyAnt
32 Spell Drain Hybrid None 4{u/r}{u/r}{u/r}{u/r} sorcery put target instant or sorcery card from a graveyard onto the battlefield under your control. it becomes an X/X elemental, where x is its mana value. copy it. the copy loses the "Creature" subtype and gains demonstrate. 0
33 Storm Squadron Hybrid Rare 4{x}{3}{u/r} instant Creature – Elemental warrior * 3 flying

When Storm Squadron enters, create X 1/1 red and blue instant creature cloud warrior tokens with prowess and flying.

Storm Squadrons Power is equal to the number of instant creatures you control.
0
34 Tidal Trouble Hybrid Uncommon 3{r}{u/r}{u} Instant Copy target spell twice. the copies become X/X elemental creatures in addition to their other types, where x is their mana value. 0
35 Visions of Thunder Hybrid Mythic 7{4}{u}{u/r}{r} Enchantment Whenever you discard an instant or sorcery spell, you may pay {2}. if you do, exile it with a storm counter on it.

you may cast spells with a storm counter from exile.
when you cast a spell with a storm counter, it gets storm. afterwards, remove the storm counter from it.
0
36 Ignite // Extinguish Split Uncommon 2 {1}{r} // {1}{u} instant // instant Ignite deals 3 damage to target creature. Create a Spark token. if the creature died, instead, create two spark tokens // Counter target spell. its controller creates a pearl token. 0
37 read the Lightning // Hunt for Valuables Split Rare 4 {3}{r} // {r/u}{r/u} sorcery // Sorcery Draw a card for each instant or sorcery card in your graveyard. then, discard that many cards minus two // Aftermath

create three tokens in any combination of treasure, Clue, Spark or Pearl
0
38 Arcane Signet Artifact Common 2{2} Artifact {t}:Add one mana of any color in your commanders color identity 0
39 Charged Hulk Artifact Common 1{1} Artifact creature – Construct 0 1 Prowess 0
40 Greystone Pendant Artifact None 1{1} Artifact {t}add {c}

Indestructible
0
41 Lightning Rod Artifact Rare 3{3} Artifact Remove three charge counters from Lightning Rod: Add one mana of any color

Whenever you cast an instant or sorcery spell, put a charge counter on Lightning Rod
0
42 Sol ring Artifact Common 1{1} Artifact {t}: add {c}{c} 0
43 Thunder-Ring Artifact Uncommon 1{1} Artifact {t}:Add {u}{r}. spend only to cast instant or sorcery spells 0
44 Thunderclap Halberd Artifact None 4{4} Artifact – Equipment Equipped Creature gets +1/+1 and has Prowess.

Whenever equipped creature deals combat damage to a Player, you may discard a card. if you do, draw a card.

Equip {2}
0
45 Cloudtop Spire Land Rare 0 Land Cloudtop Spire enters tapped

{t}: add {u} or {r}.
{t}: draw a card. put a stun counter on Cloudtop Spire
0
46 Mistway Monastery Land Rare 0 Legendary Land Mistway Monastery enters tapped. when Mistway Monastery enters, you may discard an instant or sorcery card. If you do, it enters with amist counter on it.

{t}:add {u} or {r}

{t}:Remove a mist counter from Mistway Monastery: target permanent or player gains hexproof until end of turn.
0
47 Overflowing Rapids Land Rare 0 Land Overflowing Rapids enters tapped with two current counters on it

{t}: add {u}
{2}{u}{t}:remove a current counter from Overflowing Rapids: tap target creature and put a stun counter on it
0
48 Shattered Peaks Land Mythic 0 Land Shattered Peaks enters tapped with two rockslide counters on it.

{t}: Add {r}
{1}{r}{t}:remove a rockslide counter from Shattered Peaks: it deals 2 damage to any target.
0
49 Thundering River Land Common 0 Land When Thundering River enters, you may reveal an instant or sorcery card from your hand. if you dont, Thundering River enters tapped

{t}:add {u} or {r}
0
50 Spark token Red Token 0 Token Artifact {t}:Sacrifice this artifact: Spark deals 1 damage to any target 0
51 Pearl token Blue Token 0 Token Artifact {t}:Sacrifice this artifact: draw a card. add one mana of any color 0
52 The Spark King token Hybrid bluered Token 0 Legendary Creature – Elemental Noble 6 5 Prowess,Haste,Trample 0
Commander deck (nice): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics