Commander deck (nice): Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blazetown Docks Colourless Common 0 {4}{u}{r} Land
‑‑‑‑
Sorcery – Adventure
Blazetown Docks enters tapped.

{t}: add {r} or {u}

{3}{r/u}{t}:Create a Spark token and a pearl token
‑‑‑‑
Choose one
-create three 2/2 blue and red elemental Creature tokens
-Create a 7/1 red elemental creature token with trample and haste.
0
2 It, that catches Lightnings Colourless Rare 8{8} Creature – Eldrazi Horror 7 7 Prowess

As long as It, that catches Lightnings Power is 10 or greater, instant and sorcery spells you cast this turn have storm
0
3 Mana Storm Colourless Mythic 1{1} Instant add one mana of any color to your mana pool

Storm
0
4 Ring of thunder Colourless None 2{2} artifact {t}:add {r}

When Ring of thunder enters, it deals 1 damage to any target
0
5 Ring of water Colourless Mythic 2{2} artifact {t}: add {u}

when Ring of water enters, draw a card, then discard a card
0
6 The Forbidden Archive (Gorh, Archive Protector) Colourless Mythic 0 {3}{u}{u}{r}{r} Legendary Land
‑‑‑‑
Legendary Creature – Human Monk
* *+1 {t}: add one mana of any color. Spend that mana only to cast instant or sorcery spells.

{t}: add {c}

{4}{r}{u}{t}:sacrifice The Forbidden Archive: Return Any number of instant or sorcery cards with total mana value fifteen or less from your graveyard to your hand.
‑‑‑‑
Gorh, Archive Protectors power is equal to the number of inastant and sorcery cards in your graveyard, and its toughness is one plus that number.

Whenever an Instant or sorcery spell is put into your graveyard for the first time each turn, you may grant Gorh that spell. (To grant a spell, exile it with a power counter on it.)

{t}: you may cast target spell that is granted to Gorh. its mana cost is reduced to one mana of that spells color. then, remove the power counter from it.
0
7 Thundercloud Castle Colourless Rare 0 Legendary Land Thundercloud Castle enters tapped

{t}: add {u} or {r}

{r}{u}: Thundercloud Castle becomes an X/X elemental creature until end of turn, where X is the number of instant and sorcery cards in your graveyard.
0
8 Tower of the Storms Colourless Rare 0 Land {t}: add {c}

{1}{r}{u}{t}:draw a card. if it is an instant or sorcery card, you may reveal it and draw a card. then, discard a card
0
9 Blazetown Lookout Blue Uncommon 1{u} Creature – Elemental 1 3 Whenever you cast your first instant or sorcery spell each turn, you may pay {2}. if you do, Choose one

-Draw a card, then discard a card
-Scry 3.
-Untap target Land. it loses all abilities and is an island until end of turn. If an opponent controls that land, that opponent draws a card and creates a pearl token.
0
10 Conquer the Mind Blue Rare 4{3}{u} Instant Tap up to two target creatures. [Put a Stun Counter on each of them.]

Madness {1}{u}

when you cast this spell for its madness cost, remove the text in the brackets.
0
11 Freezing fella Blue Common 2{u}{u} Creature – Elemental Knight 2 2 Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

When this creature enters, tap target creature. if Freezing fella roiled, put a stun counter on that creature.
0
12 Ichor Wave Blue Rare 5{4}{pu} Sorcery Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Choose one. if this spell roils, Pick two instead.
-Each opponent gets two poison Counters.
-Draw three cards, then discard two cards
-Target instant or sorcery card in your Graveyard gains flashback until end of turn
0
13 Lukewarm Lancer Blue None 3{1}{u}{u} Creature – Elemental 2 3 Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Hexproof

when Lukewarm Lancer enters, if it roiled, draw two cards, then discard a card.
0
14 Monastery Peacemaker Blue Uncommon 4 {3}{u}
‑‑‑‑
{1}{u}
Creature – Human Monk
‑‑‑‑
instant
2 2 Prowess

Instant and sorcery spells you cast cost {1} less to cast. if Monastery Peacemakers Power is 4 or more, they cost {2} less instead
‑‑‑‑
draw a card. Until end of turn, if you are dealt combat damage, draw a card.
0
15 Nautical Intervention Blue Rare 4{3}{u} Instant Tap target Spell (a tapped spell remains on the stack, until its controllers next untap step. it resolves when it untaps) 0
16 Nimbus Blast Blue Rare 3{2}{u} sorcery Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Choose one. if Nimbus Blast roils, choose both instead

-Draw two cards
-target creatures controller shuffles it into their library.
0
17 Rippling Wave Blue Rare 5{3}{u}{u} sorcery Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Return all creatures to their owners hand .

if this spell roils, return all creatures your opponents control to their hand
0
18 Snapping Oyster Blue Uncommon 1{u} Creature 0 2 Defender

When Snapping Oyster dies, create a pearl token.
0
19 Starfish Colony Blue None 3{1}{u}{u} Creature – starfish 0 9 {3}{u}{t}:Draw three cards 0
20 Tide Spear (Lightning Spear) Blue Uncommon 2 {pu}{u}
‑‑‑‑
{pr}{r}
Instant
‑‑‑‑
instant
Tap Target Creature

Draw a Card
‑‑‑‑
Lightning Spear deals 2 damage to any target

target creature gets +1/+0 until end of turn
0
21 drippy puddle Blue None 1{u} Sorcery awaken 2 – {3} (when you cast this spell, you may pay {3}. if you do, this spell becomes a 2/2 elemental creature. )

draw a card. then, you may discard a card. if you do, tap target creature

whenever drippy puddle attacks, draw two cards, then discard a card
0
22 Crackle Ranger Red Common 4 {3}{r}
‑‑‑‑
{1}{r}
Creature – Elemental
‑‑‑‑
Sorcery – Adventure
2 3 When Crackle Ranger enters, search your library for a Mountain card and put it onto the battlefield tapped. then shuffle your library.

Prowess
‑‑‑‑
Create a 2/1 Thunderwolf instant creature token with haste.
0
23 Crackling Chain Red None 1{r} instant Crackling Chain deals 2 damage to any Target.

Flashback {5}{r}

The flashback cost is reduced by {1} for each instant or sorcery spell you cast this turn.
0
24 Crackling Twister Red Uncommon 5{4}{r} Creature – elemental 4 3 Menace

Whenever Crackling Twister deals combat damage to a player, that player may sacrifice a land. if they dont, return target instant or sorcey card from your garveyard to your hand.
0
25 Engulfed by flames Red Rare 3{2}{r} Instant awaken X – {x}{x} (when you cast this spell, you may pay {x}{x}. if you do, this spell becomes a X/X elemental creature. )

Destroy target non-Red Creature

When you awaken Engulfed by flames, return target instant or sorcery card from your graveyard to your hand. If that cards mana value is 2 or less, you may cast it without paying its mana cost
0
26 Eruptive Tenacity Red Rare 4{1}{r}{r}{r} Sorcery Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Eruptive Tenacity deals 6 damage to each creature.

if this spell roils, it also deals 3 damage to each opponent and planeswalker.
0
27 Hypersound Bang Red Common 3{2}{r} Instant Trample

Hypersound Bang deals 5 damage to target creature.
0
28 Mirror Break Red Common 2{1}{r} instant destroy target artifact

storm
0
29 Roiling Sinkhole Red Common 3{2}{r} sorcery Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

Roiling Sinkhole deals 5 damage to target creature. if it would die this turn, exile it instead.

If this spell roils, it also does 5 damage to that creatures controller and that player discards a card
0
30 Sparking trainee Red Rare 2{1}{r} Creature – Elemental 2 1 Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

When this creature enters the battlefield, if it roiled, it enters with your choice of a first strike or menace counter.

haste
0
31 Talented Brothers Red Rare 2{1}{r} Creature – Human Monk 1 1 A deck may have up to two cards named talented brothers

Haste

Whenever you cast an instant or sorcery spell, if you control exactly two creatures named Talented Brothers, you may copy that spell twice. you may choose new targets for the copies. this ability triggers only once each turn
0
32 fiendish lightning Red Common 1{r} instant awaken 2 – {2} (when you cast this spell, you may pay {2}. if you do, this spell becomes a 2/2 elemental creature. )

fiendish lightning deals 2 damage to any target.

Haste
0
33 thundering Insight Red None 1{r} instant Awaken 3 – {2} (when you cast this spell, you may pay {2}. if you do, this spell becomes a 3/3 elemental creature. )

Draw two cards, then discard two cards

Whenever thundering Insight attacks, draw a card then discard a card
0
34 Arc Fisher Multicolour None 2 {r}{u}
‑‑‑‑
{r}
Creature – elemental Bird
‑‑‑‑
Instant
0 1 Flying, Prowess

When this creature dies, Create X spark Tokens, where x is its power.
‑‑‑‑
Create a 1/1 Elemental token
0
35 Arcane Evocation Multicolour Rare 4{2}{u}{r} Sorcery Seach your library for up to three instant or sorcery cards. exile one of them, put the second into your hand, then shuffle. put the remaining card on top. you may cast the exiled card this turn and it costs {2} less to cast. 0
36 Arcane Image Multicolour Common 4{2}{r}{u} Creature – Elemental 3 2 Whenever you casting or copying an instant or sorcery spell would trigger a triggered ability of a permanent to trigger, that ability trggers an additional time. if this creatures power is 6 or more, it triggers two additional times instead.

Prowess
0
37 Arcane Protector Multicolour Uncommon 3{1}{u}{r} Creature – Elemental 1 5 Whenever a Creature you control becomes the target of a spell or abiity an opponent controls, you may discard a card. if you do, counter that spell or ability. This ability triggers only once each turn.
0
38 Arcane Recall Multicolour Uncommon 8{2}{u}{u}{u}{r}{r}{r} sorcery return all instant and sorcery cards from your graveyard to the battlefield. they are x/x elemental creatures in addition to their other types, where x is their mana value.

Awaken 6 – {4} (when you cast this spell, you may pay {4}. if you do, this spell becomes a 6/6 elemental creature. )

As long as Cardname is a Creature, it has {t}: sacrifice target instant or sorcery creature. copy it. the copy is not a creature. you may cast the copy without paying its mana cost.
0
39 Jina, Harnesser of Storms Multicolour None 5{3}{u}{r} Legendary Planeswalker – Jina 4 +1:Reveal the top card of your library. if it is an instant or sorcery card, put it onto the battlefield as an X/X elemental creature, where X is its mana value.
-2target instant or sorcery card in your graveyard gains flashback. the flashback cost is the spells mana cost minus {1}.
-10You get an emblem with: Creatures you control have Prowess. At the beginning of your upkeep, you may reveal the top card of your library. if it is an instant or sorcery spell, draw two cards.
0
40 Nimbran, Eternal Storm Multicolour Mythic 6{4}{u}{r} Legendary Creature – God, Elemental 4 5 Prowess,haste,First strike

Instant and sorcery spells you cast have storm. if the copies would be put onto the battlefield, exile them instead.

0
41 Overcharged Bang (Roilburst Captain) Multicolour Rare 2 {u}{r} instant Target creature Cannot block this turn. target Player draws two cards

Overload-Discard your hand.
‑‑‑‑
Elemental Creatures you control get +2/+1 and have Trample

{2}{u/r}{t}: Create a 4/4 red and blue elemental creature token
0
42 Scalding Scholar Multicolour Mythic 4{2}{r}{u} Creature – Elemental Knight 5 2 Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)

when you roil this spell, exile the discarded card.

if this creature roiled, it has: "{t}: copy the spell that was exiled with Scalding Scholar. you may cast the copy without paying its mana cost"

{r}: Scalding Scholar gets +1/+0 until end of turn
0
43 Tempting Spark Multicolour Rare 3{1}{u}{r} Instant Each opponent may draw a card. For each opponent that does, creat two spark tokens. for each opponent that doesnt, draw a card. if every opponent drew a card, create the spark king, a token creature with 6/5 and prowess, haste and trample 0
44 The Arcane Almanach Multicolour Mythic 3{1}{u}{r} Legendary Enchantment Artifact Play with the top card of your library revealed.

You may cast instant and sorcery spells from the top of your library.

whenever you cast an instant or sorcery spell from your library, you may have target opponent draw a card. if you do, create a 3/3 Elemental token with haste. that token cannot attack that opponent this turn. sacrifice it at the beginning of your next end step. do this only if it is your turn and no more than three times a turn.
0
45 Unpredictable Blast Multicolour Uncommon 2{u}{r} Instant Shroud

Unpredictable Blast deals two damage to any target.
0
46 Virin, the stormcloud Multicolour Mythic 4{2}{u}{r} Legendary Creature – elemental 2 3 Prowess

Prowess abilities trigger for instant and sorcery creatures you control

Whenever you cast or copy a non-adventure instant or sorcery spell, put it onto the battlefield. it becomes an elemental creature with base power and toughness equal to its mana value in addition to its other types.

instant creatures have haste

sorcery creatures have hexproof

{2}{u/r}{t}: Exile target instant or sorcery creature you control. You may cast it without paying its mana cost as long as it remains exiled

{4}{u/r}{t}Instant and Sorcery Creatures get +X/+1 until end of turn, where X is Virin, the stormcloudS power.
1 1760626020 on 16 Oct 2025 by PillowyAnt
47 Visrin bests humanity Multicolour Uncommon 2{x}{r}{u} Legendary Kindred Sorcery – Elemental Elemental Creatures you control get +X/+X until end of turn. if X is ten or more, Visrin bests humanity deals X damage to target player, creatures you control get +X/+X until end of turn and damage Can't be prevented this turn.

Exile Visrin bests humanity
0
48 Spell Drain Hybrid None 4{u/r}{u/r}{u/r}{u/r} sorcery put target instant or sorcery card from a graveyard onto the battlefield under your control. it becomes an X/X elemental, where x is its mana value. copy it. the copy loses the "Creature" subtype and gains demonstrate. 0
49 Storm Squadron Hybrid Rare 4{x}{3}{u/r} instant Creature – Elemental warrior * 3 flying

When Storm Squadron enters, create X 1/1 red and blue instant creature cloud warrior tokens with prowess and flying.

Storm Squadrons Power is equal to the number of instant creatures you control.
0
50 Tidal Trouble Hybrid Uncommon 3{r}{u/r}{u} Instant Copy target spell twice. the copies become X/X elemental creatures in addition to their other types, where x is their mana value. 0
51 Visions of Thunder Hybrid Mythic 7{4}{u}{u/r}{r} Enchantment Whenever you discard an instant or sorcery spell, you may pay {2}. if you do, exile it with a storm counter on it.

you may cast spells with a storm counter from exile.
when you cast a spell with a storm counter, it gets storm. afterwards, remove the storm counter from it.
0
52 Ignite // Extinguish Split Uncommon 2 {1}{r} // {1}{u} instant // instant Ignite deals 3 damage to target creature. Create a Spark token. if that creature dies this turn, create two spark tokens instead // Counter target spell. its controller creates a pearl token. 0
53 read the Lightning // Hunt for Valuables Split Rare 4 {3}{r} // {r/u}{r/u} sorcery // Sorcery Draw a card for each instant or sorcery card in your graveyard. then, discard that many cards minus two // Aftermath

create three tokens in any combination of treasure, Clue, Spark or Pearl
0
54 Arcane Signet Artifact Common 2{2} Artifact {t}:Add one mana of any color in your commanders color identity 0
55 Charged Hulk Artifact Common 1{1} Artifact creature – Construct 0 1 Prowess 0
56 Charging Storage Artifact Rare 4{4} Artifact {t}: Add X mana in any combination of {u} and {r}. X is the number of Charge Counters on Charging Storage.

Whenever you cast your second spell each turn, put a charge counter on Charging Storage.

Remove 10 Charge Counters from Charging Storage: Copy target instant or sorcery spell in your Graveyard, then put it onto the battlefield as an X/X creature, where X is the spells mana value. cast the copy without paying its mana cost.
0
57 Greystone Pendant Artifact None 1{1} Artifact {t}add {c}

Indestructible
0
58 Lightning Rod Artifact Rare 3{3} Artifact Remove three charge counters from Lightning Rod: Add one mana of any color

Whenever you cast an instant or sorcery spell, put a charge counter on Lightning Rod
0
59 Sol ring Artifact Common 1{1} Artifact {t}: add {c}{c} 0
60 Thunder-Ring Artifact Uncommon 1{1} Artifact {t}:Add {u}{r}. spend only to cast instant or sorcery spells 0
61 Thunderclap Halberd Artifact None 4{4} Artifact – Equipment Equipped Creature gets +1/+1 and has Prowess.

Whenever equipped creature deals combat damage to a Player, you may discard a card. if you do, draw a card.

Equip {2}
0
62 Blazetown Gate Land Uncommon 0 Land – Gate Blazetown Gate enters tapped.

{t}:add {u} or {r}
0
63 Boulder Dam Land Uncommon 0 Land If you control a mountain, Boulder Dam enters tapped

When Boulder Dam enters, if it is tapped, add {c} to your mana pool.

{t}: add {u}
0
64 Clifftop Watchtower Land Common 0 Land
Clifftop Watchtower enters tapped

{t}: add {c}

{u/r}{t}:sacrifice Clifftop Watchtower: search your library for a basic land and put it onto the battlefield tapped. then, draw a card.
0
65 Cloudtop Spire Land Rare 0 Land Cloudtop Spire enters tapped

{t}: add {u} or {r}.
{t}: draw a card. put a stun counter on Cloudtop Spire
0
66 Crackle Canyon Land Rare 0 Land Crackle Canyon enters tapped

Hideaway 3

{t}: add {r} or {u}

{r/u}{t}: you may cast the card exiled with Crackle Canyon. activate only if you cast three or more instant or sorcery spells this turn
0
67 Crater Lake Land Mythic 0 Land – Mountain Island ({t}: add {u} or {r})

Crater Lake enters tapped

{u/r}: return Crater Lake from your Graveyard to the battlefield
0
68 Cumulus Formation Land Uncommon 0 Land {t}: add {c}

{t}: add {u} or {r}. Activate only if you control an instant or sorcery Creature.
0
69 Eroded Canyon Land Common 0 Land If you control an Island, Eroded Canyon enters tapped.

When Eroded Canyon enters, if it is tapped, add {c} to your mana pool.


{t}:Add {r}
0
70 Falls of Vision Land Uncommon 0 Creature – Island Mountain Falls of Vision enters tapped

{t}:add {u} or {r}

{2}{u/r}{t}: Target creature gains prowess until end of turn
0
71 Flooded Isle Land Rare 0 Land – Island Flooded Isle enters tapped if you control three or more islands.

{t}: add {u}. if you control three or more islands, add {u}{u} instead
0
72 Flowing Stream Land Uncommon 0 Land – Island Flowing Stream enters tapped

{t}: add {u}

Basic Landcycling {2}
0
73 Fort Cracklespire Land Mythic 0 Legendary Land Fort Cracklespire enters tapped

{t}:Add {r} or {u}

{2}{t}: copy target instant or sorcery spell. the Copy becomes an X/X elemental token, where x is its mana value.
0
74 Glacier Land Uncommon 0 Land Glacier enters tapped

{t}: add {c}

{1}{t}Sacrifice Glacier: search your library for an island and a mountain card and put them onto the battlefield tapped.
0
75 Mistway Monastery Land Rare 0 Legendary Land Mistway Monastery enters tapped. when Mistway Monastery enters, you may discard an instant or sorcery card. If you do, it enters with amist counter on it.

{t}:add {u} or {r}

{t}:Remove a mist counter from Mistway Monastery: target permanent or player gains hexproof until end of turn.
0
76 Offshore Island Land Uncommon 0 Land – island Offshore Island enters tapped

{t}: add {u}

Cycling {u}
0
77 Overflowing Rapids Land Rare 0 Land Overflowing Rapids enters tapped with two current counters on it

{t}: add {u}
{2}{u}{t}:remove a current counter from Overflowing Rapids: tap target creature and put a stun counter on it
0
78 Raging River Land Common 0 Land When Raging River enters, you may discard a card. if you dont, Raging River enters tapped.

{t}: add{r} or {u}
0
79 Remote Peaks Land Uncommon 0 Land – Mountain Remote Peaks enters tapped

{t}: add {r}

Cycling {r}
0
80 Shattered Peaks Land Mythic 0 Land Shattered Peaks enters tapped with two rockslide counters on it.

{t}: Add {r}
{1}{r}{t}:remove a rockslide counter from Shattered Peaks: it deals 2 damage to any target.
0
81 Slumbering Spire Land Rare 0 Land Slumbering Spire enters tapped.

{t}:Add {r} or {u}

{2}{u}{r}: Until end of turn, Slumbering Spire becomes a 3/2 Creature in addition to its other types. its still a land.
0
82 Spined Peaks Land Rare 0 Land – Mountain Spined Peaks enters tapped if you control three or more mountains.

{t}: add {r}. if you control three or more mountains, add {r}{r} instead
0
83 Steep Cliff Land Common 0 Land – Mountain Steep Cliff enters tapped

{t}: add {r}

Basic Landcycling {2}
0
84 Thundering River Land Common 0 Land When Thundering River enters, you may have target player draw a card . if you don't Thundering River enters tapped
{t}:add {u} or {r}
0
85 Wandering Volcano Land Mythic 0 Land – Mountain Island Wandering Volcano enters tapped

{t}: add {u} or {r}

{2}{r}{u}:Wandering Volcano becomes a 2/1 elemental Creature with prowess until end of turn. its still a land.
0
86 Waterfall Land None 0 Land – Mountain, Island ({t}: add{u} or {r})

Waterfall enters tapped.

Cycling {2}
0
87 Spark token Red Token 0 Token Artifact {t}:Sacrifice this artifact: Spark deals 1 damage to any target 0
88 Pearl token Blue Token 0 Token Artifact {t}:Sacrifice this artifact: draw a card. add one mana of any color 0
89 The Spark King token Hybrid bluered Token 0 Legendary Creature – Elemental Noble 6 5 Prowess,Haste,Trample 0
Commander deck (nice): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics