Commander deck (nice)
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Mechanics |
Showing all 52 cards
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When Ring of thunder enters, it deals 1 damage to any target


when Ring of water enters, draw a card, then discard a card
Thundercloud Castle enters tapped
: add
or

: Thundercloud Castle becomes an X/X elemental creature until end of turn, where X is the number of instant and sorcery cards in your graveyard.











Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
When this creature enters, tap target creature. if Freezing fella roiled, put a stun counter on that creature.
When this creature enters, tap target creature. if Freezing fella roiled, put a stun counter on that creature.
2/2
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Hexproof
when Lukewarm Lancer enters, if it roiled, draw two cards, then discard a card.
Hexproof
when Lukewarm Lancer enters, if it roiled, draw two cards, then discard a card.
2/3
Prowess
Instant and sorcery spells you cast cost
less to cast. if Monastery Peacemakers Power is 4 or more, they cost
less instead
Instant and sorcery spells you cast cost


2/2
draw a card. Until end of turn, if you are dealt combat damage, draw a card.
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Choose one. if Nimbus Blast roils, choose both instead
-Draw two cards
-target creatures controller shuffles it into their library.
Choose one. if Nimbus Blast roils, choose both instead
-Draw two cards
-target creatures controller shuffles it into their library.
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Return all creatures to their owners hand .
if this spell roils, return all creatures your opponents control to their hand
Return all creatures to their owners hand .
if this spell roils, return all creatures your opponents control to their hand
Defender
When Snapping Oyster dies, create a pearl token.
When Snapping Oyster dies, create a pearl token.
0/2



0/9
Tap Target Creature
Draw a Card
Draw a Card
Lightning Spear deals 2 damage to any target
target creature gets +1/+0 until end of turn
target creature gets +1/+0 until end of turn
awaken 2 –
(when you cast this spell, you may pay
. if you do, this spell becomes a 2/2 elemental creature. )
draw a card. then, you may discard a card. if you do, tap target creature
whenever drippy puddle attacks, draw two cards, then discard a card


draw a card. then, you may discard a card. if you do, tap target creature
whenever drippy puddle attacks, draw two cards, then discard a card
Until end of turn, creatures you control get +1/+0 and +1/+0 for each card named crackling chain in your graveyard.
a deck may contain up to 8 cards named crackling chain
a deck may contain up to 8 cards named crackling chain
Menace
Whenever Crackling Twister deals combat damage to a player, that player may sacrifice a land. if they dont, return target instant or sorcey card from your garveyard to your hand.
Whenever Crackling Twister deals combat damage to a player, that player may sacrifice a land. if they dont, return target instant or sorcey card from your garveyard to your hand.
4/3
awaken X – 
(when you cast this spell, you may pay 
. if you do, this spell becomes a X/X elemental creature. )
Destroy target non-Red Creature
When you awaken Engulfed by flames, return target instant or sorcery card from your graveyard to your hand. If that cards mana value is 2 or less, you may cast it without paying its mana cost




Destroy target non-Red Creature
When you awaken Engulfed by flames, return target instant or sorcery card from your graveyard to your hand. If that cards mana value is 2 or less, you may cast it without paying its mana cost
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Eruptive Tenacity deals 6 damage to each creature.
if this spell roils, it also deals 3 damage to each opponent and planeswalker.
Eruptive Tenacity deals 6 damage to each creature.
if this spell roils, it also deals 3 damage to each opponent and planeswalker.
destroy target artifact
storm
storm
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Roiling Sinkhole deals 5 damage to target creature. if it would die this turn, exile it instead.
If this spell roils, it also does 5 damage to that creatures controller and that player discards a card
Roiling Sinkhole deals 5 damage to target creature. if it would die this turn, exile it instead.
If this spell roils, it also does 5 damage to that creatures controller and that player discards a card
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
When this creature enters the battlefield, if it roiled, it enters with your choice of a first strike or menace counter.
haste
When this creature enters the battlefield, if it roiled, it enters with your choice of a first strike or menace counter.
haste
giddyap thunder. With the power of lightning, overrun them fools
2/1
A deck may have up to two cards named talented brothers
Haste
Whenever you cast an instant or sorcery spell, if you control exactly two creatures named Talented Brothers, you may copy that spell twice. you may choose new targets for the copies. this ability triggers only once each turn
Haste
Whenever you cast an instant or sorcery spell, if you control exactly two creatures named Talented Brothers, you may copy that spell twice. you may choose new targets for the copies. this ability triggers only once each turn
1/1
awaken 2 –
(when you cast this spell, you may pay
. if you do, this spell becomes a 2/2 elemental creature. )
fiendish lightning deals 2 damage to any target.
Haste


fiendish lightning deals 2 damage to any target.
Haste
Awaken 3 –
(when you cast this spell, you may pay
. if you do, this spell becomes a 3/3 elemental creature. )
Draw two cards, then discard two cards
Whenever thundering Insight attacks, draw a card then discard a card


Draw two cards, then discard two cards
Whenever thundering Insight attacks, draw a card then discard a card
Flying, Prowess
When this creature dies, Create X spark Tokens, where x is its power.
When this creature dies, Create X spark Tokens, where x is its power.
0/1
Create a 1/1 Elemental token
return all instant and sorcery cards from your graveyard to the battlefield with a finality counter. they are x/x creatures, where x is their mana value.
+1:Reveal the top card of your library. if it is an instant or sorcery card, put it onto the battlefield as an X/X elemental creature, where X is its mana value.
-2target instant or sorcery card in your graveyard gains flashback. the flashback cost is the spells mana cost minus
.
-10You get an emblem with: Creatures you control have Prowess. At the beginning of your upkeep, you may reveal the top card of your library. if it is an instant or sorcery spell, draw two cards.
-2target instant or sorcery card in your graveyard gains flashback. the flashback cost is the spells mana cost minus

-10You get an emblem with: Creatures you control have Prowess. At the beginning of your upkeep, you may reveal the top card of your library. if it is an instant or sorcery spell, draw two cards.
4
Prowess,haste,First strike
Instant and sorcery spells you cast have storm. if the copies would be put onto the battlefield, exile them instead.
Instant and sorcery spells you cast have storm. if the copies would be put onto the battlefield, exile them instead.
4/5
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
when you roil this spell, exile the discarded card.
if this creature roiled, it has: "
: copy the spell that was exiled with Scalding Scholar. you may cast the copy without paying its mana cost"
: Scalding Scholar gets +1/+0 until end of turn
when you roil this spell, exile the discarded card.
if this creature roiled, it has: "


5/2
Each opponent may draw a card. For each opponent that does, creat two spark tokens. for each opponent that doesnt, draw a card. if every opponent drew a card, create the spark king, a token creature with 6/5 and prowess, haste and trample
Prowess
Prowess abilities trigger for instant and sorcery creatures you control
Whenever you cast an non-adventure instant or sorcery spell from your hand, it becomes a creature with base power and toughness equal to its mana value in addition to its other types
instant creatures have haste
sorcery creatures have hexproof


: Exile target instant or sorcery creature you control. You may cast it without paying its mana cost as long as it remains exiled


Instant and Sorcery Creatures get +X/+1 until end of turn, where X is Virin, the stormcloudS power.
Prowess abilities trigger for instant and sorcery creatures you control
Whenever you cast an non-adventure instant or sorcery spell from your hand, it becomes a creature with base power and toughness equal to its mana value in addition to its other types
instant creatures have haste
sorcery creatures have hexproof






2/3
put target instant or sorcery card from a graveyard onto the battlefield under your control. it becomes an X/X elemental, where x is its mana value. copy it. the copy loses the "Creature" subtype and gains demonstrate.
flying
When Storm Squadron enters, create X 1/1 red and blue instant creature cloud warrior tokens with prowess and flying.
Storm Squadrons Power is equal to the number of instant creatures you control.
When Storm Squadron enters, create X 1/1 red and blue instant creature cloud warrior tokens with prowess and flying.
Storm Squadrons Power is equal to the number of instant creatures you control.
*/3
Copy target spell twice. the copies become X/X elemental creatures in addition to their other types, where x is their mana value.
Whenever you discard an instant or sorcery spell, you may pay
. if you do, exile it with a storm counter on it.
you may cast spells with a storm counter from exile.
when you cast a spell with a storm counter, it gets storm. afterwards, remove the storm counter from it.

you may cast spells with a storm counter from exile.
when you cast a spell with a storm counter, it gets storm. afterwards, remove the storm counter from it.
Ignite deals 3 damage to target creature. Create a Spark token. if the creature died, instead, create two spark tokens
Counter target spell. its controller creates a pearl token.
Draw a card for each instant or sorcery card in your graveyard. then, discard that many cards minus two
Aftermath
create three tokens in any combination of treasure, Clue, Spark or Pearl
create three tokens in any combination of treasure, Clue, Spark or Pearl

Prowess
0/1


Indestructible
Remove three charge counters from Lightning Rod: Add one mana of any color
Whenever you cast an instant or sorcery spell, put a charge counter on Lightning Rod
Whenever you cast an instant or sorcery spell, put a charge counter on Lightning Rod






Equipped Creature gets +1/+1 and has Prowess.
Whenever equipped creature deals combat damage to a Player, you may discard a card. if you do, draw a card.
Equip
Whenever equipped creature deals combat damage to a Player, you may discard a card. if you do, draw a card.
Equip

Cloudtop Spire enters tapped
: add
or
.
: draw a card. put a stun counter on Cloudtop Spire




Mistway Monastery enters tapped. when Mistway Monastery enters, you may discard an instant or sorcery card. If you do, it enters with amist counter on it.
:add
or
:Remove a mist counter from Mistway Monastery: target permanent or player gains hexproof until end of turn.




Overflowing Rapids enters tapped with two current counters on it
: add


:remove a current counter from Overflowing Rapids: tap target creature and put a stun counter on it





Shattered Peaks enters tapped with two rockslide counters on it.
: Add


:remove a rockslide counter from Shattered Peaks: it deals 2 damage to any target.





When Thundering River enters, you may reveal an instant or sorcery card from your hand. if you dont, Thundering River enters tapped
:add
or 





Prowess,Haste,Trample
6/5
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Commander deck (nice): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
-create three 2/2 blue and red elemental tokens
-Create a 7/1 red elemental creature token with trample and haste.