Commander deck (nice)
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Prowess
As long as It, that catches Lightnings Power is 10 or greater, instant and sorcery spells you cast this turn have storm
As long as It, that catches Lightnings Power is 10 or greater, instant and sorcery spells you cast this turn have storm
7/7
add one mana of any color to your mana pool
Storm
Storm
:add
When Ring of thunder enters, it deals 1 damage to any target
: add
when Ring of water enters, draw a card, then discard a card
: add one mana of any color. Spend that mana only to cast instant or sorcery spells.
: add



:sacrifice The Forbidden Archive: Return Any number of instant or sorcery cards with total mana value fifteen or less from your graveyard to your hand.The archive contains the most Powerful spells known to...well, nobody — Master Gorh
Gorh, Archive Protectors power is equal to the number of inastant and sorcery cards in your graveyard, and its toughness is one plus that number.
Whenever an Instant or sorcery spell is put into your graveyard for the first time each turn, you may grant Gorh that spell. (To grant a spell, exile it with a power counter on it.)
: you may cast target spell that is granted to Gorh. its mana cost is reduced to one mana of that spells color. then, remove the power counter from it.
Whenever an Instant or sorcery spell is put into your graveyard for the first time each turn, you may grant Gorh that spell. (To grant a spell, exile it with a power counter on it.)
: you may cast target spell that is granted to Gorh. its mana cost is reduced to one mana of that spells color. then, remove the power counter from it.*/*+1
Thundercloud Castle enters tapped
: add
or

: Thundercloud Castle becomes an X/X elemental creature until end of turn, where X is the number of instant and sorcery cards in your graveyard.
: add
or

: Thundercloud Castle becomes an X/X elemental creature until end of turn, where X is the number of instant and sorcery cards in your graveyard.
: add



:draw a card. if it is an instant or sorcery card, you may reveal it and draw a card. then, discard a cardWhenever you cast your first instant or sorcery spell each turn, you may pay
. if you do, Choose one
-Draw a card, then discard a card
-Scry 3.
-Untap target Land. it loses all abilities and is an island until end of turn. If an opponent controls that land, that opponent draws a card and creates a pearl token.
. if you do, Choose one
-Draw a card, then discard a card
-Scry 3.
-Untap target Land. it loses all abilities and is an island until end of turn. If an opponent controls that land, that opponent draws a card and creates a pearl token.
1/3
Tap up to two target creatures. [Put a Stun Counter on each of them.]
Madness
when you cast this spell for its madness cost, remove the text in the brackets.
Madness

when you cast this spell for its madness cost, remove the text in the brackets.
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
When this creature enters, tap target creature. if Freezing fella roiled, put a stun counter on that creature.
When this creature enters, tap target creature. if Freezing fella roiled, put a stun counter on that creature.
2/2
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Choose one. if this spell roils, Pick two instead.
-Each opponent gets two poison Counters.
-Draw three cards, then discard two cards
-Target instant or sorcery card in your Graveyard gains flashback until end of turn
Choose one. if this spell roils, Pick two instead.
-Each opponent gets two poison Counters.
-Draw three cards, then discard two cards
-Target instant or sorcery card in your Graveyard gains flashback until end of turn
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Hexproof
when Lukewarm Lancer enters, if it roiled, draw two cards, then discard a card.
Hexproof
when Lukewarm Lancer enters, if it roiled, draw two cards, then discard a card.
2/3
Prowess
Instant and sorcery spells you cast cost
less to cast. if Monastery Peacemakers Power is 4 or more, they cost
less instead
Instant and sorcery spells you cast cost
less to cast. if Monastery Peacemakers Power is 4 or more, they cost
less instead2/2
draw a card. Until end of turn, if you are dealt combat damage, draw a card.
Tap target Spell (a tapped spell remains on the stack, until its controllers next untap step. it resolves when it untaps)
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Choose one. if Nimbus Blast roils, choose both instead
-Draw two cards
-target creatures controller shuffles it into their library.
Choose one. if Nimbus Blast roils, choose both instead
-Draw two cards
-target creatures controller shuffles it into their library.
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Return all creatures to their owners hand .
if this spell roils, return all creatures your opponents control to their hand
Return all creatures to their owners hand .
if this spell roils, return all creatures your opponents control to their hand
Defender
When Snapping Oyster dies, create a pearl token.
When Snapping Oyster dies, create a pearl token.
0/2


:Draw three cards0/9
Tap Target Creature
Draw a Card
Draw a Card
Lightning Spear deals 2 damage to any target
target creature gets +1/+0 until end of turn
target creature gets +1/+0 until end of turn
awaken 2 –
(when you cast this spell, you may pay
. if you do, this spell becomes a 2/2 elemental creature. )
draw a card. then, you may discard a card. if you do, tap target creature
whenever drippy puddle attacks, draw two cards, then discard a card
(when you cast this spell, you may pay
. if you do, this spell becomes a 2/2 elemental creature. )
draw a card. then, you may discard a card. if you do, tap target creature
whenever drippy puddle attacks, draw two cards, then discard a card
When Crackle Ranger enters, search your library for a Mountain card and put it onto the battlefield tapped. then shuffle your library.
Prowess
Prowess
2/3
Create a 2/1 Thunderwolf instant creature token with haste.
Crackling Chain deals 2 damage to any Target.
Flashback
The flashback cost is reduced by
for each instant or sorcery spell you cast this turn.
Flashback

The flashback cost is reduced by
for each instant or sorcery spell you cast this turn.Menace
Whenever Crackling Twister deals combat damage to a player, that player may sacrifice a land. if they dont, return target instant or sorcey card from your garveyard to your hand.
Whenever Crackling Twister deals combat damage to a player, that player may sacrifice a land. if they dont, return target instant or sorcey card from your garveyard to your hand.
4/3
awaken X – 
(when you cast this spell, you may pay 
. if you do, this spell becomes a X/X elemental creature. )
Destroy target non-Red Creature
When you awaken Engulfed by flames, return target instant or sorcery card from your graveyard to your hand. If that cards mana value is 2 or less, you may cast it without paying its mana cost

(when you cast this spell, you may pay 
. if you do, this spell becomes a X/X elemental creature. )
Destroy target non-Red Creature
When you awaken Engulfed by flames, return target instant or sorcery card from your graveyard to your hand. If that cards mana value is 2 or less, you may cast it without paying its mana cost
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Eruptive Tenacity deals 6 damage to each creature.
if this spell roils, it also deals 3 damage to each opponent and planeswalker.
Eruptive Tenacity deals 6 damage to each creature.
if this spell roils, it also deals 3 damage to each opponent and planeswalker.
Trample
Hypersound Bang deals 5 damage to target creature.
Hypersound Bang deals 5 damage to target creature.
destroy target artifact
storm
storm
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
Roiling Sinkhole deals 5 damage to target creature. if it would die this turn, exile it instead.
If this spell roils, it also does 5 damage to that creatures controller and that player discards a card
Roiling Sinkhole deals 5 damage to target creature. if it would die this turn, exile it instead.
If this spell roils, it also does 5 damage to that creatures controller and that player discards a card
Roil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
When this creature enters the battlefield, if it roiled, it enters with your choice of a first strike or menace counter.
haste
When this creature enters the battlefield, if it roiled, it enters with your choice of a first strike or menace counter.
haste
giddyap thunder. With the power of lightning, overrun them fools
2/1
A deck may have up to two cards named talented brothers
Haste
Whenever you cast an instant or sorcery spell, if you control exactly two creatures named Talented Brothers, you may copy that spell twice. you may choose new targets for the copies. this ability triggers only once each turn
Haste
Whenever you cast an instant or sorcery spell, if you control exactly two creatures named Talented Brothers, you may copy that spell twice. you may choose new targets for the copies. this ability triggers only once each turn
1/1
awaken 2 –
(when you cast this spell, you may pay
. if you do, this spell becomes a 2/2 elemental creature. )
fiendish lightning deals 2 damage to any target.
Haste
(when you cast this spell, you may pay
. if you do, this spell becomes a 2/2 elemental creature. )
fiendish lightning deals 2 damage to any target.
Haste
Awaken 3 –
(when you cast this spell, you may pay
. if you do, this spell becomes a 3/3 elemental creature. )
Draw two cards, then discard two cards
Whenever thundering Insight attacks, draw a card then discard a card
(when you cast this spell, you may pay
. if you do, this spell becomes a 3/3 elemental creature. )
Draw two cards, then discard two cards
Whenever thundering Insight attacks, draw a card then discard a card
Flying, Prowess
When this creature dies, Create X spark Tokens, where x is its power.
When this creature dies, Create X spark Tokens, where x is its power.
0/1
Create a 1/1 Elemental token
Seach your library for up to three instant or sorcery cards. exile one of them, put the second into your hand, then shuffle. put the remaining card on top. you may cast the exiled card this turn and it costs
less to cast.
less to cast.Whenever you casting or copying an instant or sorcery spell would trigger a triggered ability of a permanent to trigger, that ability trggers an additional time. if this creatures power is 6 or more, it triggers two additional times instead.
Prowess
Prowess
3/2
Whenever a Creature you control becomes the target of a spell or abiity an opponent controls, you may discard a card. if you do, counter that spell or ability. This ability triggers only once each turn.
1/5
return all instant and sorcery cards from your graveyard to the battlefield. they are x/x elemental creatures in addition to their other types, where x is their mana value.
Awaken 6 –
(when you cast this spell, you may pay
. if you do, this spell becomes a 6/6 elemental creature. )
As long as Cardname is a Creature, it has
: sacrifice target instant or sorcery creature. copy it. the copy is not a creature. you may cast the copy without paying its mana cost.
Awaken 6 –
(when you cast this spell, you may pay
. if you do, this spell becomes a 6/6 elemental creature. )
As long as Cardname is a Creature, it has
: sacrifice target instant or sorcery creature. copy it. the copy is not a creature. you may cast the copy without paying its mana cost.+1:Reveal the top card of your library. if it is an instant or sorcery card, put it onto the battlefield as an X/X elemental creature, where X is its mana value.
-2target instant or sorcery card in your graveyard gains flashback. the flashback cost is the spells mana cost minus
.
-10You get an emblem with: Creatures you control have Prowess. At the beginning of your upkeep, you may reveal the top card of your library. if it is an instant or sorcery spell, draw two cards.
-2target instant or sorcery card in your graveyard gains flashback. the flashback cost is the spells mana cost minus
.
-10You get an emblem with: Creatures you control have Prowess. At the beginning of your upkeep, you may reveal the top card of your library. if it is an instant or sorcery spell, draw two cards.
4
Prowess,haste,First strike
Instant and sorcery spells you cast have storm. if the copies would be put onto the battlefield, exile them instead.
Instant and sorcery spells you cast have storm. if the copies would be put onto the battlefield, exile them instead.
4/5
Target creature Cannot block this turn. target Player draws two cards
Overload-Discard your hand.
Overload-Discard your hand.
Elemental Creatures you control get +2/+1 and have Trample


: Create a 4/4 red and blue elemental creature token


: Create a 4/4 red and blue elemental creature tokenRoil (As an additional cost to cast this spell, you may discard an instant or sorcery card. If you do, this spell roils.)
when you roil this spell, exile the discarded card.
if this creature roiled, it has: "
: copy the spell that was exiled with Scalding Scholar. you may cast the copy without paying its mana cost"
: Scalding Scholar gets +1/+0 until end of turn
when you roil this spell, exile the discarded card.
if this creature roiled, it has: "
: copy the spell that was exiled with Scalding Scholar. you may cast the copy without paying its mana cost"
: Scalding Scholar gets +1/+0 until end of turn5/2
Each opponent may draw a card. For each opponent that does, creat two spark tokens. for each opponent that doesnt, draw a card. if every opponent drew a card, create the spark king, a token creature with 6/5 and prowess, haste and trample
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
whenever you cast an instant or sorcery spell from your library, you may have target opponent draw a card. if you do, create a 3/3 Elemental token with haste. that token cannot attack that opponent this turn. sacrifice it at the beginning of your next end step. do this only if it is your turn and no more than three times a turn.
You may cast instant and sorcery spells from the top of your library.
whenever you cast an instant or sorcery spell from your library, you may have target opponent draw a card. if you do, create a 3/3 Elemental token with haste. that token cannot attack that opponent this turn. sacrifice it at the beginning of your next end step. do this only if it is your turn and no more than three times a turn.
Open your eyes, and you wil see the power of lightning and the force of the sea.-Blazetown Lullaby
Shroud
Unpredictable Blast deals two damage to any target.
Unpredictable Blast deals two damage to any target.
Prowess
Prowess abilities trigger for instant and sorcery creatures you control
Whenever you cast or copy a non-adventure instant or sorcery spell, put it onto the battlefield. it becomes an elemental creature with base power and toughness equal to its mana value in addition to its other types.
instant creatures have haste
sorcery creatures have hexproof


: Exile target instant or sorcery creature you control. You may cast it without paying its mana cost as long as it remains exiled


Instant and Sorcery Creatures get +X/+1 until end of turn, where X is Virin, the stormcloudS power.
Prowess abilities trigger for instant and sorcery creatures you control
Whenever you cast or copy a non-adventure instant or sorcery spell, put it onto the battlefield. it becomes an elemental creature with base power and toughness equal to its mana value in addition to its other types.
instant creatures have haste
sorcery creatures have hexproof


: Exile target instant or sorcery creature you control. You may cast it without paying its mana cost as long as it remains exiled


Instant and Sorcery Creatures get +X/+1 until end of turn, where X is Virin, the stormcloudS power.2/3
Elemental Creatures you control get +X/+X until end of turn. if X is ten or more, Visrin bests humanity deals X damage to target player, creatures you control get +X/+X until end of turn and damage Can't be prevented this turn.
Exile Visrin bests humanity
Exile Visrin bests humanity
put target instant or sorcery card from a graveyard onto the battlefield under your control. it becomes an X/X elemental, where x is its mana value. copy it. the copy loses the "Creature" subtype and gains demonstrate.
flying
When Storm Squadron enters, create X 1/1 red and blue instant creature cloud warrior tokens with prowess and flying.
Storm Squadrons Power is equal to the number of instant creatures you control.
When Storm Squadron enters, create X 1/1 red and blue instant creature cloud warrior tokens with prowess and flying.
Storm Squadrons Power is equal to the number of instant creatures you control.
*/3
Copy target spell twice. the copies become X/X elemental creatures in addition to their other types, where x is their mana value.
Whenever you discard an instant or sorcery spell, you may pay
. if you do, exile it with a storm counter on it.
you may cast spells with a storm counter from exile.
when you cast a spell with a storm counter, it gets storm. afterwards, remove the storm counter from it.
. if you do, exile it with a storm counter on it.
you may cast spells with a storm counter from exile.
when you cast a spell with a storm counter, it gets storm. afterwards, remove the storm counter from it.
Ignite deals 3 damage to target creature. Create a Spark token. if that creature dies this turn, create two spark tokens instead
Counter target spell. its controller creates a pearl token.
Draw a card for each instant or sorcery card in your graveyard. then, discard that many cards minus two
Aftermath
create three tokens in any combination of treasure, Clue, Spark or Pearl
create three tokens in any combination of treasure, Clue, Spark or Pearl
:Add one mana of any color in your commanders color identityProwess
0/1
: Add X mana in any combination of
and
. X is the number of Charge Counters on Charging Storage.
Whenever you cast your second spell each turn, put a charge counter on Charging Storage.
Remove 10 Charge Counters from Charging Storage: Copy target instant or sorcery spell in your Graveyard, then put it onto the battlefield as an X/X creature, where X is the spells mana value. cast the copy without paying its mana cost.
add
Indestructible
Remove three charge counters from Lightning Rod: Add one mana of any color
Whenever you cast an instant or sorcery spell, put a charge counter on Lightning Rod
Whenever you cast an instant or sorcery spell, put a charge counter on Lightning Rod
: add 

:Add 
. spend only to cast instant or sorcery spellsEquipped Creature gets +1/+1 and has Prowess.
Whenever equipped creature deals combat damage to a Player, you may discard a card. if you do, draw a card.
Equip
Whenever equipped creature deals combat damage to a Player, you may discard a card. if you do, draw a card.
Equip

Blazetown Gate enters tapped.
:add
or 
:add
or 
If you control a mountain, Boulder Dam enters tapped
When Boulder Dam enters, if it is tapped, add
to your mana pool.
: add 
When Boulder Dam enters, if it is tapped, add
to your mana pool.
: add 
Clifftop Watchtower enters tapped
: add

:sacrifice Clifftop Watchtower: search your library for a basic land and put it onto the battlefield tapped. then, draw a card.Cloudtop Spire enters tapped
: add
or
.
: draw a card. put a stun counter on Cloudtop Spire
: add
or
.
: draw a card. put a stun counter on Cloudtop SpireCrackle Canyon enters tapped
Hideaway 3
: add
or

: you may cast the card exiled with Crackle Canyon. activate only if you cast three or more instant or sorcery spells this turn
Hideaway 3
: add
or

: you may cast the card exiled with Crackle Canyon. activate only if you cast three or more instant or sorcery spells this turn(
: add
or
)
Crater Lake enters tapped
: return Crater Lake from your Graveyard to the battlefield
: add
or
)
Crater Lake enters tapped
: return Crater Lake from your Graveyard to the battlefield
: add
: add
or
. Activate only if you control an instant or sorcery Creature.If you control an Island, Eroded Canyon enters tapped.
When Eroded Canyon enters, if it is tapped, add
to your mana pool.
:Add 
When Eroded Canyon enters, if it is tapped, add
to your mana pool.
:Add 
Falls of Vision enters tapped
:add
or


: Target creature gains prowess until end of turn
:add
or


: Target creature gains prowess until end of turnFlooded Isle enters tapped if you control three or more islands.
: add
. if you control three or more islands, add 
instead
: add
. if you control three or more islands, add 
insteadFlowing Stream enters tapped
: add
Basic Landcycling
: add
Basic Landcycling

Fort Cracklespire enters tapped
:Add
or

: copy target instant or sorcery spell. the Copy becomes an X/X elemental token, where x is its mana value.
:Add
or

: copy target instant or sorcery spell. the Copy becomes an X/X elemental token, where x is its mana value.Glacier enters tapped
: add

Sacrifice Glacier: search your library for an island and a mountain card and put them onto the battlefield tapped.
: add

Sacrifice Glacier: search your library for an island and a mountain card and put them onto the battlefield tapped.Mistway Monastery enters tapped. when Mistway Monastery enters, you may discard an instant or sorcery card. If you do, it enters with amist counter on it.
:add
or
:Remove a mist counter from Mistway Monastery: target permanent or player gains hexproof until end of turn.
:add
or
:Remove a mist counter from Mistway Monastery: target permanent or player gains hexproof until end of turn.Offshore Island enters tapped
: add
Cycling
: add
Cycling

Overflowing Rapids enters tapped with two current counters on it
: add


:remove a current counter from Overflowing Rapids: tap target creature and put a stun counter on it
: add


:remove a current counter from Overflowing Rapids: tap target creature and put a stun counter on itWhen Raging River enters, you may discard a card. if you dont, Raging River enters tapped.
: add
or 
: add
or 
Remote Peaks enters tapped
: add
Cycling
: add
Cycling

Shattered Peaks enters tapped with two rockslide counters on it.
: Add


:remove a rockslide counter from Shattered Peaks: it deals 2 damage to any target.
: Add


:remove a rockslide counter from Shattered Peaks: it deals 2 damage to any target.Slumbering Spire enters tapped.
:Add
or


: Until end of turn, Slumbering Spire becomes a 3/2 Creature in addition to its other types. its still a land.
:Add
or


: Until end of turn, Slumbering Spire becomes a 3/2 Creature in addition to its other types. its still a land.Spined Peaks enters tapped if you control three or more mountains.
: add
. if you control three or more mountains, add 
instead
: add
. if you control three or more mountains, add 
insteadSteep Cliff enters tapped
: add
Basic Landcycling
: add
Basic Landcycling

When Thundering River enters, you may have target player draw a card . if you don't Thundering River enters tapped
:add
or 
:add
or 
Wandering Volcano enters tapped
: add
or


:Wandering Volcano becomes a 2/1 elemental Creature with prowess until end of turn. its still a land.
: add
or


:Wandering Volcano becomes a 2/1 elemental Creature with prowess until end of turn. its still a land.(
: add
or
)
Waterfall enters tapped.
Cycling
: add
or
)
Waterfall enters tapped.
Cycling

:Sacrifice this artifact: Spark deals 1 damage to any target
:Sacrifice this artifact: draw a card. add one mana of any colorProwess,Haste,Trample
6/5
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Show rarities: N C U R M T
Or view by sections
| Commander deck (nice): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |

-create three 2/2 blue and red elemental Creature tokens
-Create a 7/1 red elemental creature token with trample and haste.