Enchantment Legions: Card List

Enchantment Legions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M L

Show rarities: C U R M B



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 'Angel of Worship' White Rare 5{4}{w} Enchantment Creature – Angel 4 4 Flying
If your life total would become less than X, your life total becomes X instead, where X is equal to the number of enchantment you control.
0
2 Common Angel White Common 5{4}{w} Enchantment Creature – Angel 2 4 Flying
Creatures you control have Vigilance.
1 1658555022 on 23 Jul 2022 by SecretInfiltrator
3 Defender Linger White Common 0 Enchantment Creature Defender
Linger (When this creature dies, you may return it to the battlefield as a noncreature aura with enchant creature.)
Enchanted creature gets +/+ and has Defender.
0
4 Dissipate Soul Warden White Common 1{w} Enchantment Creature 1 1 Dissipate – Whenever Dissipate Soul Warden or another enchantment you control is destroyed, you gain 1 life. (Lethal damage causes creatures to be destroyed). 1 1658554978 on 23 Jul 2022 by SecretInfiltrator
5 Flash Anthem White Rare 4{2}{w}{w} Enchantment Flash
Creatures you control get +1/+1.
1 1455414260 on 14 Feb 2016 by KeresAcheron
6 Herald of the Dawn White Uncommon 2{1}{w} Enchantment Creature – Spirit 1 3 Angel spells cost {1} less for you to cast. 0
7 RW03 White Rare 4{2}{w}{w} Enchantment Creature – Elf Spirit 0 0 ~ and enchanted creature each get +1/+1 for each enchantment card in your graveyard.
Linger (When this creature dies, you may return it to the battlefield as a noncreature aura with enchant creature.)
0
8 UW03 White Uncommon 3{2}{w} Enchantment Creature – Dwarf Spirit 2 1 Noncreature spells cost {1} more to cast. 1 1460080536 on 08 Apr 2016 by KeresAcheron
9 one mana 2/1 White Uncommon 1{w} Enchantment Creature – Elf Spirit 2 1 Dissipate – Whenever one mana 2/1 or another enchantment you control is destroyed, you may exile target card in a graveyard. 1 1456555719 on 27 Feb 2016 by KeresAcheron
10 CU03 Blue Common 3{2}{u} Enchantment Creature – Illusion 0 4 Linger (When this creature dies, you may return it to the battlefield as a noncreature aura with enchant creature.)
Enchanted creature gets -4/-0.
0
11 Dampening Pulse Flash Blue Uncommon 4{2}{u}{u} Enchantment Flash
Creatures your opponents control get -1/-0.
0
12 De-animate Blue Uncommon 1{u} Enchantment – Aura Enchant Artifact or Enchantment
Enchanted permanent isn't a creature and can't become a creature.
0
13 Skysail Blue Common 3{1}{u}{u} Enchantment Creature – Bird Spirit 2 1 Flying
Skysail can only block creatures with flying.
Linger (When this creature dies, you may return it to the battlefield as a noncreature aura with enchant creature.)
Enchanted creature gets +2/+1, has flying and can only block creatures with flying.
2 1456560106 on 27 Feb 2016 by KeresAcheron
14 Steal Aura Blue Rare 4{2}{u}{u} Enchantment – Aura Enchant Aura
You control Enchanted Aura. It has "You control enchanted permanent."
1 1456556746 on 27 Feb 2016 by KeresAcheron
15 Angel of Gravepact Black Rare 6{4}{b}{b} Enchantment Creature – Angel 4 5 Flying
Dissipate – Whenever Angel of Gravepact or another enchantment you control is destroyed, each opponent sacrifices a creature. (Lethal damage causes creatures to be destroyed.)
1 1455415644 on 14 Feb 2016 by KeresAcheron
16 Aura Drain Life Black Common 2{b}{b} Enchantment – Aura Enchant Creature
When Aura Drain Life enters the battlefield, you gain 2 life.
Enchanted creature gets -2/-2.
2 1455416365 on 14 Feb 2016 by KeresAcheron
17 Aura kill your upkeep. Black Common 2{1}{b} Enchantment – Aura Enchant Creature
At the begging of your upkeep, destroy enchanted creature.
1 1460082388 on 08 Apr 2016 by KeresAcheron
18 Demon Black Rare 4{2}{b}{b} Enchantment Creature – Demon 4 4 Flying
At the begging of your upkeep, each player loses life equal to the number of enchantments he or she controls.
1 1658554410 on 23 Jul 2022 by SecretInfiltrator
19 DissipateDrain1 Black Uncommon 2{1}{b} Enchantment Creature 1 1 Dissipate – Whenever DissipateDrain1 or another enchantment you control is destroyed, each opponent loses 1 life and you gain 1 life. 0
20 Lingering Lhugoyf Black Rare 4{2}{b}{b} Enchantment Creature – Orc Spirit 0 0 Lingering Lhugoyf and enchanted creature each get +1/+1 for each creature card in your graveyard.
Linger (When this creature dies, you may return it to the battlefield as a noncreature aura with enchant creature.)
0
21 Malignant Wraith Black Common 1{b} Enchantment Creature – Orc Wraith 1 1 Linger (When this creature dies, you may return it to the battlefield as a noncreature aura with enchant creature.)
Enchanted creature gets -1/-1
0
22 UB07 Black Uncommon 1{b} Enchantment – Aura Enchant Creature
Enchanted creature has -1/-1.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1456555412 on 27 Feb 2016 by KeresAcheron
23 Vampiric Angel Black Rare 6{4}{b}{b} Enchantment Creature – Angel Vampire 4 4 Flying
Creatures you control have Lifelink.
0
24 base pt opponent creatures Black Rare 6{4}{b}{b} Enchantment Creature – Angel * * Flying
Creatures your opponents control get -1/-1.
base pt opponent creatures base power and toughness are each equal to the number of creatures your opponents control.
0
25 Angel of Vengeance Red Rare 6{4}{r}{r} Enchantment Creature – Angel 3 3 Flying
Creatures you control have Double Strike.
0
26 CR05 Red Common 3{1}{r}{r} Enchantment Creature – Orc Wraith 2 2 ~ can't block
Linger (When this creature dies, you may return it to the battlefield as a noncreature aura with enchant creature.)
Enchanted creature gets +2/+2 and can't block.
1 1456560746 on 27 Feb 2016 by KeresAcheron
27 Dragons Ghost Red Rare 6{4}{r}{r} Enchantment Creature – Dragon Wraith 5 5 Flying
{1}{r}: Target creature gets +1/+0 until end of turn.
2 1455104786 on 10 Feb 2016 by Vitenka
28 Feedback Red Common 3{1}{r}{r} Enchantment – Aura Enchant Enchantment.
At the begging of your upkeep, enchanted enchantment deals 2 damage to its controller.
1 1456557012 on 27 Feb 2016 by KeresAcheron
29 Gives sorceries retrace Red Rare 4{2}{r}{r} Enchantment If you haven't cast a spell this turn, sorceries in your graveyard have retrace 0
30 Immolation* Red Common 1{r} Enchantment Creature – Aura Enchant Creature
Enchanted Creature gets +2/-2.
2 1455415229 on 14 Feb 2016 by KeresAcheron
31 Not Rancor Red Uncommon 2{1}{r} Enchantment – Aura Enchant Creature
Enchanted Creature gets +2/+0 and has Trample.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 1456153707 on 22 Feb 2016 by dude1818
32 Orcish Assault Red Uncommon 4{2}{r}{r} Enchantment Flash
Creatures you control get +1/+0.
0
33 UR07 Red Uncommon 4{3}{r} Enchantment At the beginning of your upkeep, you may exile the top card of your library. If you do, until end of turn you may play that card. 0
34 (Oracle of Muay Dib Variant) Green Rare 4{3}{g} Enchantment Creature – Treefolk 2 4 Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
(in progress)
0
35 (play extra land] Green Common 3{2}{g} Enchantment Creature – Elf Spirit 2 2 You can play an additional land each turn.
Vigilance.
0
36 Angel of Fair Combat Green Rare 6{4}{g}{g} Enchantment Creature – Angel 5 5 Flying
Creatures you control can't be blocked by more than one creature each combat.
0
37 Aura Giant Growth (C) Green Common 1{g} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +1/+1.
1 1455418306 on 14 Feb 2016 by KeresAcheron
38 Enchantment Caged Sun Green Rare 5{3}{g}{g} Enchantment Green creatures you control get +1/+1.
Whenever you tap a forest for mana, add {g} to your mana pool.
4 1455374181 on 13 Feb 2016 by Link
39 Fight Variant Green Common 4{3}{g} Enchantment – Aura Enchant Creature
When Fight Variant enters the battlefield, enchanted creatures controller may have it fight another target creature.
Enchanted creature gets +1/+1.
1 1455417910 on 14 Feb 2016 by KeresAcheron
40 Land Magemark Green Common 3{2}{g} Enchantment – Aura Enchant Land
Whenever an enchanted land you control becomes tapped for mana, add one mana of any colour to your mana pool.
0
41 RG03 Green Rare 4{2}{g}{g} Enchantment Creature – Elf Spirit 0 0 ~ and enchanted creature get +1/+1 for each land card in your forest.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Linger (When this creature dies, you may return it to the battlefield as a noncreature aura with enchant creature.)
0
42 Trampler Green Common 6{4}{g}{g} Enchantment Creature – Incarnation 5 5 Creatures you control have trample. 0
43 UG01 Green Uncommon 2{1}{g} Enchantment Creature – Elf Spirit 2 2 You can play basic land cards from your graveyard. 0
44 WG Rare Multicolour Rare 6{2}{w}{w}{g}{g} Enchantment Creature – Angel 0 0 Flying
Creatures you control get +3/+3.
1 1455416747 on 14 Feb 2016 by KeresAcheron
45 WB Gold Card Multicolour Uncommon 2{w}{b} Enchantment 0
46 not *Melkor* Multicolour Mythic 6{2}{w}{w}{b}{b} Legendary Enchantment Creature – Angel 4 4 Flying
You can't lose life and your opponents can't gain life.
0
47 BG Gold Card Multicolour Uncommon 2{b}{g} Enchantment 0
48 BlueGreen Uncommon Multicolour Uncommon 2{u}{g} Enchantment 0
49 UG Dissipate Enchantress Multicolour Rare 3{1}{u}{g} Enchantment Creature 1 1 Dissipate – Whenever UG Dissipate Enchantress or another enchantment you control dies, draw a card. 1 1455417239 on 14 Feb 2016 by KeresAcheron
50 UR Gold Card Multicolour Uncommon 2{u}{r} Enchantment 0
51 Dwarfish Ideal? Multicolour Uncommon 2{w}{r} Enchantment Creatures you control have Menace and can block an additional creature each combat. 5 1461398151 on 23 Apr 2016 by KeresAcheron
52 Black Enchantment Land Land Basic 0 Enchantment Land (Black Enchantment Land isn't a spell)
At the begging of your upkeep, add {b} to your mana pool.
Except for the end step of each turn, mana doesn't empty from your mana pool as steps and phases end.
1 1456658750 on 28 Feb 2016 by KeresAcheron
53 Blue Enchantment Land Land Basic 0 Enchantment Land (This card isn't a spell)
At the begging of your upkeep, add {u} to your mana pool.
Except for the end phase of each turn, mana doesn't empty from your mana pool as steps and phases end.
1 1456658649 on 28 Feb 2016 by KeresAcheron
54 Green Enchantment Land Land Basic 0 Enchantment Land (Green Enchantment Land isn't a spell)
At the begging of your upkeep, add {g} to your mana pool.
Except for the end phase of each turn, mana doesn't empty from your mana pool as steps and phases end.
1 1456659093 on 28 Feb 2016 by KeresAcheron
55 Red Enchantment Land Land Basic 0 Enchantment Land (Red Enchantment Land isn't a spell)
At the begging of your upkeep, add {r} to your mana pool.
Except for the end phase of each turn, mana doesn't empty from your mana pool as steps and phases end.
1 1456659031 on 28 Feb 2016 by KeresAcheron
56 White Enchantment Land Land Basic 0 Enchantment Land (White Enchantment Land isn't a spell)
At the begging of your upkeep, add {w} to your mana pool.
Except for the end phase of each turn, mana doesn't empty from your mana pool as steps and phases end.
2 1456657377 on 28 Feb 2016 by KeresAcheron
Enchantment Legions: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton