Chains of Xel: Recent Activity
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Recent updates to Chains of Xel: (Generated at 2024-04-25 07:28:49)
Page 1 - Older activity
Page 1 - Older activity
arena seems insular, but it feels really cool. keen to see where this set goes
Thanks, Harida is a shape-shifter character. I really like Red's instant speed mind control effects. I am thinking of getting rid of Versus as a mechanic and just making flavourful modal cards to depict the pit fights but I'll keep this effect in there somewhere
Personally I'd just make Tibalt a damage and discard effect. He's associated with discard anyway, and it would have interesting interactions with the half of the card that draws while letting you strengthen the Tamiyo side.
Versus cards are weird to design because of the variety of permutations to account for. You kind of have to think of this card as the Tibalt side, which can be a more versatile Hero's Downfall for 2CMC with the cost of letting your opponent cast the Tamiyo side. I don't think anyone would play this card to turn 2 cast Tamiyo for the scry and draw, but honestly then who would cast that side at all. These cards shouldn't be half useful so I don't love this design. Oh well, Versus is in the very rough stages I'm just playing around with it
Thanks, I added that. I also referred to the card as Narset Vs Ral which is ideally how these cards would be referred to with proper formatting. Dunno if that would work though
@Alex Thanks for your help! Didn't realize I'd done that with the symbols. Also don't know what I was thinking with such a powerful +1 on a four cost PW. I gave it a blink effect (it's a spirit planeswalker and that feels right) which is still powerful but now it doesn't protect itself nearly as well. I also fixed the ultimate. It sticks around now and protects itself and closes out a game nicely. That said the cost is so high that it's not really likely to happen. Like most Ultimates, this is a flavour text This card is really all about the second ability which I quite like.
"Versus" says "may", so you never force the opponent to do anything. And if the heavy-blue deck is tapping out on its turn 2 without any artifacts or creatures for Tibalt to target, then that's a great chance for the opponent to cast a spell while the blue mana is tapped, right?
Dunno; it's a pretty limited and funny use to be a sorcery-only deck and use this to make an opponent blow something of their own up.
Versus should only be usable if both sides have sufficient legal targets, I think. Makes it a real drawback on stuff like this.
The problem with 'draw 2' is that the Tamiyo side becomes OP if you activate versus and have nothing for Tibalt to target. Pretty easy on round two.
It does read bad, though.
The Tamiyo side seems shockingly weak. Compare Ugin's Insight. I think it should be at least "draw two cards", perhaps even "draw three".
You want square brackets [] around the loyalty abilities, to make [+1] and similar. Squiggle brackets {} are for mana symbols.
I like that second ability, but the first one seems crazily good for a + ability. It could easily be a -. I don't think there's any sensible way to have "destroy target creature" in a + ability... maybe "destroy [up to one] target creature with power 1 or less".
Would you like the ultimate to say "in addition to his other types" or "He's no longer a planeswalker"? It should probably say one or the other. That also looks pretty costly for an ultimate, especially if you're giving up the stream of card advantage from the other two abilities, and doubly so if it's not got a way to protect itself like indestructible. Or was it meant to be "until end of turn"?
That side is a fascinating ability on its own, even without the split-card and Versus stuff.