Preparation for Ragnarok: Mechanics

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Mechanics | Skeleton | Flavor

Plot: When ~ enters the battlefield, draw a card, then discard a card. Used on 2 cards: Frozenswallow Neophyte, Summoner's Imp

This is a mechanic used to show the planning of the Frozenswallow.

Lockdown: When ~ enters the battlefield, you may tap target creature. It doesn't untap during it's controller's next untap step. Used on 2 cards: Harsh Judge, Feathermight Neophyte

This is a mechanic used to represent the delaying tactics of the Feathermight.

Attune: To attune, put a 1/1 green saproling creature token onto the battlefield. Used on 2 cards: Uniform Growth, Meadowfollower Neophyte

This mechanic shows how the Meadowfollowers grow their own armies.

Revelry: ~ gets +1/+1 as long as it is tapped. Used on 3 cards: Reveling Lightning, Shrieking Monk, Gloomscream Neophyte

This is a mechanic used to convey the sadistic Gloomscream.

Might: At the beginning of your upkeep, if ~ has less than PARAM1 +1/+1 counters on it, put a +1/+1 counter on ~. Used on 2 cards: Mightridge Neophyte, Mighty Bear

This is a mechanic used to convey the natural growth of the Heartridge.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".