Preparation for Ragnarok: Virtual Booster

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Mechanics | Skeleton | Flavor
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Spirit Wizard
Flying
Lockdown (When Harsh Judge enters the battlefield, you may tap target creature. It doesn't untap during it's controller's next untap step.)
1/2
 C 
Creature – Demon
5/3
 C 
Creature – Spirit
Flying
Partying Spirit can't block.
2/2
 C 
Creature – Demon
Deathtouch
Plot (When Summoner's Imp enters the battlefield, draw a card, then discard a card.)
1/2
 C 
Creature – Elf Shaman
When Meadowfollower Neophyte dies, Attune (To attune, put a 1/1 green saproling creature token onto the battlefield.).
0/1
 C 
Sorcery
Attune (To attune, put a 1/1 green saproling creature token onto the battlefield.)
Draw a card.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{u}: Attach stasis cell to target creature.
 C 
Creature – Elemental
Trample, Haste
Revelry (Reveling Lightning gets +1/+1 as long as it is tapped.)
5/1
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Serpent
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
6/6
 C 
Creature – Human Wizard
Lockdown (When Feathermight Neophyte enters the battlefield, you may tap target creature. It doesn't untap during it's controller's next untap step.)
1/1

Harsh Judge (common)
Renegade Demon (common)
Partying Spirit (common)
Summoner's Imp (common)
Meadowfollower Neophyte (common)
Uniform Growth (common)
Stasis Cell (common)
Reveling Lightning (common)
Naturalize (common)
Deep-Sea Terror (common)
Feathermight Neophyte (common)