Preparation for Ragnarok: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Flying
Lockdown (When Harsh Judge enters the battlefield, you may tap target creature. It doesn't untap during it's controller's next untap step.) 1/2
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5/3
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Flying
Partying Spirit can't block. 2/2
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Deathtouch
Plot (When Summoner's Imp enters the battlefield, draw a card, then discard a card.) 1/2
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When Meadowfollower Neophyte dies, Attune (To attune, put a 1/1 green saproling creature token onto the battlefield.).
0/1
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Attune (To attune, put a 1/1 green saproling creature token onto the battlefield.)
Draw a card. |
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Enchant Creature
Enchanted creature doesn't untap during its controller's untap step. ![]() : Attach stasis cell to target creature. |
Trample, Haste
Revelry (Reveling Lightning gets +1/+1 as long as it is tapped.) 5/1
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Destroy target artifact or enchantment.
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Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
6/6
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Lockdown (When Feathermight Neophyte enters the battlefield, you may tap target creature. It doesn't untap during it's controller's next untap step.)
1/1
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Harsh Judge
(common)
Renegade Demon
(common)
Partying Spirit
(common)
Summoner's Imp
(common)
Meadowfollower Neophyte
(common)
Uniform Growth
(common)
Stasis Cell
(common)
Reveling Lightning
(common)
Naturalize
(common)
Deep-Sea Terror
(common)
Feathermight Neophyte
(common)



