Preparation for Ragnarok: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Feathermight Neophyte White Common 1{w} Creature – Human Wizard 1 1 Lockdown (When Feathermight Neophyte enters the battlefield, you may tap target creature. It doesn't untap during it's controller's next untap step.) 0
2 Pacifism White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
0
3 Uniform Growth White Common 1{w} Sorcery Attune (To attune, put a 1/1 green saproling creature token onto the battlefield.)
Draw a card.
0
4 Augury Owl Blue Common 2{1}{u} Creature – Bird 1 1 Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on the top in any order)
0
5 Deep-Sea Terror Blue Common 6{4}{u}{u} Creature – Serpent 6 6 Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 0
6 Frozenswallow Neophyte Blue Common 1{u} Creature – Human Wizard 1 1 Plot (When Frozenswallow Neophyte enters the battlefield, draw a card, then discard a card.) 0
7 Harsh Judge Blue Common 2{1}{u} Creature – Spirit Wizard 1 2 Flying
Lockdown (When Harsh Judge enters the battlefield, you may tap target creature. It doesn't untap during it's controller's next untap step.)
0
8 Stasis Cell Blue Common 5{4}{u} Enchantment – Aura Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{u}: Attach stasis cell to target creature.
0
9 Gloomscream Neophyte Black Common 1{b} Creature – Goblin Wizard 1 1 Revelry (Gloomscream Neophyte gets +1/+1 as long as it is tapped.) 0
10 Partying Spirit Black Common 2{1}{b} Creature – Spirit 2 2 Flying
Partying Spirit can't block.
0
11 Renegade Demon Black Common 5{3}{b}{b} Creature – Demon 5 3 0
12 Summoner's Imp Black Common 2{1}{b} Creature – Demon 1 2 Deathtouch
Plot (When Summoner's Imp enters the battlefield, draw a card, then discard a card.)
0
13 Mightridge Neophyte Red Common 1{r} Creature – Human Shaman 0 1 Might 1 (At the beginning of your upkeep, if Mightridge Neophyte has less than 1 +1/+1 counters on it, put a +1/+1 counter on Mightridge Neophyte.) 0
14 Reveling Lightning Red Common 4{3}{r} Creature – Elemental 5 1 Trample, Haste
Revelry (Reveling Lightning gets +1/+1 as long as it is tapped.)
0
15 Shrieking Monk Red Common 2{1}{r} Creature – Human Monk 3 1 Revelry (Shrieking Monk gets +1/+1 as long as it is tapped.) 0
16 Meadowfollower Neophyte Green Common 1{g} Creature – Elf Shaman 0 1 When Meadowfollower Neophyte dies, Attune (To attune, put a 1/1 green saproling creature token onto the battlefield.). 0
17 Mighty Bear Green Common 2{1}{g} Creature` – Bear 1 2 Might 1 (At the beginning of your upkeep, if Mighty Bear has less than 1 +1/+1 counters on it, put a +1/+1 counter on Mighty Bear.) 0
18 Naturalize Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 0
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