Creatures/Enchants instead of 'Walkers: Front Page

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This is a quick little idea that popped into my head when I was reading a cube list where the author had decided to remove all the planeswalkers from his cube. He found that the walkers he was running sometimes ran away with a game by providing constant card advantage while being difficult or impossible to interact with.

Generally, I'll only convert the walker's two most-frequently-used modes, to save some complexity. This often means no ultimates, but a walker who has only one good mode aside from their ultimte may be eligible for getting to keep their ultimate as long as it has a cost to use that ultimate, and sacrifices itself.

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Enchantments, too, can be difficult to interact with, so Walkerchantments might actually be MORE difficult to interact with, not less. Citadel Siege, for instance, can turn a losing game into a win if it's not dealt with - and most methods of dealing with it are tucked away in the sideboard during game 1, if the player has any answers at all. If you REALLY want to make planeswalkers as easy to deal with as they are powerful, you should probably convert them into creatures.

However, enchants are at least an established card type that has existed since the ancient days of the 20th century (the 1990s, heh) and there are many interesting cube-worthy cards from all those years which account for the existence of enchantments. For instance, Cataclysm is a fun and interesting card but becomes pretty damn far from symmetrical than usual if the caster is playing a Superfriends deck.

Anyway, I think regular planeswalkers are interesting and I don't mind that they exist; this is only meant as a fun exercise and I encourage all visitors to submit your own Walkerchantments and Peoplewalkers, or comment on someone else's!

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Updated on 10 Jan 2016 by NymphadoraTonks