Creatures/Enchants instead of 'Walkers
Creatures/Enchants instead of 'Walkers by NymphadoraTonks
7 cards in Multiverse
1 rare, 6 mythics
1 white, 1 blue, 1 black, 3 red, 1 green
9 comments total
Convert Planeswalkers into pre-Lorwyn card types! For old-schoolers who dislike planeswalkers, or new-schoolers who just want to cook up re-imagined or streamlined planeswalkers.
Creatures/Enchants instead of 'Walkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This is a quick little idea that popped into my head when I was reading a cube list where the author had decided to remove all the planeswalkers from his cube. He found that the walkers he was running sometimes ran away with a game by providing constant card advantage while being difficult or impossible to interact with.
Generally, I'll only convert the walker's two most-frequently-used modes, to save some complexity. This often means no ultimates, but a walker who has only one good mode aside from their ultimte may be eligible for getting to keep their ultimate as long as it has a cost to use that ultimate, and sacrifices itself.
Enchantments, too, can be difficult to interact with, so Walkerchantments might actually be MORE difficult to interact with, not less. Citadel Siege, for instance, can turn a losing game into a win if it's not dealt with - and most methods of dealing with it are tucked away in the sideboard during game 1, if the player has any answers at all. If you REALLY want to make planeswalkers as easy to deal with as they are powerful, you should probably convert them into creatures.
However, enchants are at least an established card type that has existed since the ancient days of the 20th century (the 1990s, heh) and there are many interesting cube-worthy cards from all those years which account for the existence of enchantments. For instance, Cataclysm is a fun and interesting card but becomes pretty damn far from symmetrical than usual if the caster is playing a Superfriends deck.
Anyway, I think regular planeswalkers are interesting and I don't mind that they exist; this is only meant as a fun exercise and I encourage all visitors to submit your own Walkerchantments and Peoplewalkers, or comment on someone else's!
Cardset comments (2) | Add a comment on this cardset
Recently active cards: (all recent activity)
At the beginning of your end step, choose one:
- Put a +1/+1 counter on Gideon Creajur. During target opponent's next turn, creatures that player controls attack you if able.
- Put a -1/-1 counter on Gideon Creajur. Destroy target tapped creature.
At the beginning of your first main phase, tap target permanent. It doesn't untap during its controller's next untap step.
• Rage — At the beginning of combat on your turn, Pyromancy à la Chandra deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
• Insight — At the beginning of your first main phase, exile the top card of your library. You may play it this turn.

Whenever you play a land, if you have 6 or more lands in play, you may sacrifice Tibalt, the Fiend-chantment. If you do, gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
I just automatically blurt that out whenever I see the two mixed, sort of like "Colorless is not a color," these days.
Yeah, my other cube aficionados pointed this out as well. Creatures are really a better fit flavor-wise and depth-of-interactions-wise. Check out the discussion here if you'd like!: http://riptidelab.com/forum/threads/old-schoolify-planeswalkers-by-turning-them-into-a-normal-card-type.1134/
Hehe, I know this Link. But you didn't know that I know this, so I appreciate you lookin out! Fortunately this isn't a serious set, but if I ever start one I'll certainly want to have my ducks in a row and my rules sorted. Thanks for all the tips!
Planeswalkers are definitely an established card type by this point, especially since they've been around for the entire time lots of players have known the game (myself included).
I would also like to point out that it's very strange to see 'walkers labeled as "non-interactive," since enchantments and noncreature artifacts are inherently worse in that department.
I would like to point out that +1/+1 and -1/-1 course l counters aren't generally used in the same block, let alone on the same card.
Right on, thanks folks!
Also Gideon is a planeswalker subtype, and doesn't belong on a creature.
Oh yes, very nice idea. Um, except that the first ability doesn't do anything because creatures can't be attacked...
Mmm. It certainly is interesting to compare Chandra, Pyromaster with Outpost Siege, which is just an automatic once-a-turn version of Chandra's middle ability (does that card even have a Dragons mode?).
I think Outpost Siege (minus the Dragons mode) would be a pretty elegant card. ...Hmm, in fact, how about applying the choice technology to create other walkerchantments? I created Pyromancy à la Chandra exploring this idea :)