[DGH] Daggerheart
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Showing 4 of 4 Hybrid cards
Go to section: White (2) Blue (1) Green (1) Hybrid (4)
Show rarities: C U
You gain 3 life and clear 3 stress.
You may spend a hope. If you do, draw a card.
You may spend a hope. If you do, draw a card.
When this Background enters, you may choose a champion. (If you do, your previously chosen champion steps down.)
Nomadic pack — Commander creatures you own and champion creatures you control have "Whenever this creature enters or attacks, you may discard a card. If you do, draw a card."
Nomadic pack — Commander creatures you own and champion creatures you control have "Whenever this creature enters or attacks, you may discard a card. If you do, draw a card."
This spell deals 3 damage to target attacking or blocking creature, then action roll. (Roll a d12 each for hope and fear. Get a counter for the greater roll. Both for a pair.)
Success (11-20) — You may discard a card. If you do, draw a card.
Critical Success (21+ or pair) — You may discard up to two cards. If you do, draw that many cards.
Success (11-20) — You may discard a card. If you do, draw a card.
Critical Success (21+ or pair) — You may discard up to two cards. If you do, draw that many cards.
Go to section: White (2) Blue (1) Green (1) Hybrid (4)
Show rarities: C U
[DGH] Daggerheart: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Ancestries | Classes | Domains | Communities | Mechanical Musings |
Success (11-20) — Put a stun counters on each of them.
Critical Success (21+ or pair) — Put two stun counters on each of them.
2025-06-30 01:03:21 by SecretInfiltrator