Crazy Magic: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Antimagic Terrain Colourless Common 0 land {t}: counter target spell.

{t}: add two mana in any combination of colors
0
2 Ashstorm Colourless Common 0{0} Instant destroy all lands. then, each player gets X wastes tokens, that is a land with {t}: add {c}. X is the number of lands they controlled. 0
3 Crazy Twins Colourless Common 2{2} Creature – Stickman 1 1 When Crazy Twins eters, Go crazy twice. 0
4 Skip. Colourless Common 2{1}{1} instant Target player skips the current phase of his turn. 0
5 Tax Evasion Colourless None 0{0} Enchantment Spells cost you {1} less to cast. 0
6 extinguisher of Future Colourless None 8{6}{c}{c} Creature – Eldrazi 14 1 When extinguisher of Future enters, destroy target library. every card destroyed this way is exiled.

Players do not draw cards in their upkeep
0
7 lukarmE Colourless Mythic 15{15} Creature – Eldrazi 15 15 When lukarmE enters, you draw a card and then end your turn.

{t}: end target Turn.

Annihilator 3,Ward-Exile your hand, trample

As long as the defending player has cards in his hand,lukarmE cannot be blocked.

Whenever lukarmE deals combat damage to a player, you may play a card from exile with mana value X from your graveyard without paying its mana cost. x is the damage dealt to the player.
0
8 Communism White None 2{1}{w} instant Shuffle every players hand together. then shuffle all permanents they control. shuffle all those cards into a pile and deal an equal amount of cards to each player. then, discard the rest. 0
9 Deadbolt White None 10{9}{w} Artfact You may lose x Life, where x is your current life total minus one. if you do, you may cast tis spell without paying its mana cost

When Deadbolt enters, target player gains control of it.

The player that controls Deadbolt cannot do anything, except activate an ability on Deadbolt.

{t}: Roll a d20. if you roll a 15 or higher, destroy Deadbolt.
0
10 Knowledge Overdose Blue None 1{u} Enchantment Whenever a player would draw a card, you draw a card instead. Then, the player may pay {4}. if they do, they get the card. 0
11 Vanishing Knowledge Blue Uncommon 3{u}{u}{u} enchantment – Aura Enchant Player

enchanted Player puts his cards on the table, face down. when they want to play something, they reveal a card. if it is the card they wanted to play, its played. if not, the card is discarded
0
12 Fade To dust Black None 1{b} Sorcery target Player discards half of their hand, rounded up. then, they exile the rest.

Go Crazy
0
13 Mana Ritual Black None 4{3}{b} sorcery Players Cannot spend mana until end of turn. 0
14 Crazy Sorcerer Red Common 2{1}{r} Creature – Human 1 3 Whenever you cast an instant or sorcery spell, untap Crazy Sorcerer.

Whenever Crazy Sorcerer untaps, if it was the third time or any time after the third, go crazy.

{t}: Crazy Sorcerer deals 1 damage to target player.
0
15 RPG Red None 2{1}{r} artifact {2}{t}: Cardname deals 4 damage to target creature or player. then, it deals 2 damage to each creature, laying right or left of it. if the target was a player, RPG deals 2 damage to the next player in turn order. 0
16 Consent Multicolour None 5{w}{u}{b}{r}{g} Enchantment Whenever a Creature enters, ask for yes or no. if more players say yes, copy the creature. the copy becomes a token. if more players say no, the creature is exiled 0
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