Crazy Magic

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Showing all 16 cards

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Show rarities: N C U M

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 C 
land
{t}: counter target spell.

{t}: add two mana in any combination of colors
 C 
Instant
destroy all lands. then, each player gets X wastes tokens, that is a land with {t}: add {c}. X is the number of lands they controlled.
 C 
Creature – Stickman
When Crazy Twins eters, Go crazy twice.
1/1
{1}{1}
 
 C 
instant
Target player skips the current phase of his turn.
Enchantment
Spells cost you {1} less to cast.
Creature – Eldrazi
When extinguisher of Future enters, destroy target library. every card destroyed this way is exiled.

Players do not draw cards in their upkeep
14/1
{15}
 
 M 
Creature – Eldrazi
When lukarmE enters, you draw a card and then end your turn.

{t}: end target Turn.

Annihilator 3,Ward-Exile your hand, trample

As long as the defending player has cards in his hand,lukarmE cannot be blocked.

Whenever lukarmE deals combat damage to a player, you may play a card from exile with mana value X from your graveyard without paying its mana cost. x is the damage dealt to the player.
15/15
instant
Shuffle every players hand together. then shuffle all permanents they control. shuffle all those cards into a pile and deal an equal amount of cards to each player. then, discard the rest.
Artfact
You may lose x Life, where x is your current life total minus one. if you do, you may cast tis spell without paying its mana cost

When Deadbolt enters, target player gains control of it.

The player that controls Deadbolt cannot do anything, except activate an ability on Deadbolt.

{t}: Roll a d20. if you roll a 15 or higher, destroy Deadbolt.
Enchantment
Whenever a player would draw a card, you draw a card instead. Then, the player may pay {4}. if they do, they get the card.
 U 
enchantment – Aura
Enchant Player

enchanted Player puts his cards on the table, face down. when they want to play something, they reveal a card. if it is the card they wanted to play, its played. if not, the card is discarded
Sorcery
target Player discards half of their hand, rounded up. then, they exile the rest.

Go Crazy
sorcery
Players Cannot spend mana until end of turn.
 C 
Creature – Human
Whenever you cast an instant or sorcery spell, untap Crazy Sorcerer.

Whenever Crazy Sorcerer untaps, if it was the third time or any time after the third, go crazy.

{t}: Crazy Sorcerer deals 1 damage to target player.
1/3
RPG
{1}{r}
 
artifact
{2}{t}: Cardname deals 4 damage to target creature or player. then, it deals 2 damage to each creature, laying right or left of it. if the target was a player, RPG deals 2 damage to the next player in turn order.
{w}{u}{b}{r}{g}
 
Enchantment
Whenever a Creature enters, ask for yes or no. if more players say yes, copy the creature. the copy becomes a token. if more players say no, the creature is exiled

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