Crazy Magic
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Showing all 16 cards
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Show rarities: N C U M
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destroy all lands. then, each player gets X wastes tokens, that is a land with
: add
. X is the number of lands they controlled.


When Crazy Twins eters, Go crazy twice.
1/1
Target player skips the current phase of his turn.
Spells cost you
less to cast.

When extinguisher of Future enters, destroy target library. every card destroyed this way is exiled.
Players do not draw cards in their upkeep
Players do not draw cards in their upkeep
14/1
When lukarmE enters, you draw a card and then end your turn.
: end target Turn.
Annihilator 3,Ward-Exile your hand, trample
As long as the defending player has cards in his hand,lukarmE cannot be blocked.
Whenever lukarmE deals combat damage to a player, you may play a card from exile with mana value X from your graveyard without paying its mana cost. x is the damage dealt to the player.

Annihilator 3,Ward-Exile your hand, trample
As long as the defending player has cards in his hand,lukarmE cannot be blocked.
Whenever lukarmE deals combat damage to a player, you may play a card from exile with mana value X from your graveyard without paying its mana cost. x is the damage dealt to the player.
15/15
Shuffle every players hand together. then shuffle all permanents they control. shuffle all those cards into a pile and deal an equal amount of cards to each player. then, discard the rest.
You may lose x Life, where x is your current life total minus one. if you do, you may cast tis spell without paying its mana cost
When Deadbolt enters, target player gains control of it.
The player that controls Deadbolt cannot do anything, except activate an ability on Deadbolt.
: Roll a d20. if you roll a 15 or higher, destroy Deadbolt.
When Deadbolt enters, target player gains control of it.
The player that controls Deadbolt cannot do anything, except activate an ability on Deadbolt.

Whenever a player would draw a card, you draw a card instead. Then, the player may pay
. if they do, they get the card.

Enchant Player
enchanted Player puts his cards on the table, face down. when they want to play something, they reveal a card. if it is the card they wanted to play, its played. if not, the card is discarded
enchanted Player puts his cards on the table, face down. when they want to play something, they reveal a card. if it is the card they wanted to play, its played. if not, the card is discarded
target Player discards half of their hand, rounded up. then, they exile the rest.
Go Crazy
Go Crazy
Players Cannot spend mana until end of turn.
Whenever you cast an instant or sorcery spell, untap Crazy Sorcerer.
Whenever Crazy Sorcerer untaps, if it was the third time or any time after the third, go crazy.
: Crazy Sorcerer deals 1 damage to target player.
Whenever Crazy Sorcerer untaps, if it was the third time or any time after the third, go crazy.

1/3


Whenever a Creature enters, ask for yes or no. if more players say yes, copy the creature. the copy becomes a token. if more players say no, the creature is exiled
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