Crazy Magic: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When lukarmE enters, you draw a card and then end your turn.
![]() Annihilator 3,Ward-Exile your hand, trample As long as the defending player has cards in his hand,lukarmE cannot be blocked. Whenever lukarmE deals combat damage to a player, you may play a card from exile with mana value X from your graveyard without paying its mana cost. x is the damage dealt to the player. 15/15
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Enchant Player
enchanted Player puts his cards on the table, face down. when they want to play something, they reveal a card. if it is the card they wanted to play, its played. if not, the card is discarded |
No more uncommons
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No more uncommons
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No more commons
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Target player skips the current phase of his turn.
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When Crazy Twins eters, Go crazy twice.
1/1
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Whenever you cast an instant or sorcery spell, untap Crazy Sorcerer.
Whenever Crazy Sorcerer untaps, if it was the third time or any time after the third, go crazy. ![]() 1/3
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No more commons
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No more commons
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No more commons
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destroy all lands. then, each player gets X wastes tokens, that is a land with
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No more commons
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lukarmE
(mythic)
Vanishing Knowledge
(uncommon)
Skip.
(common)
Crazy Twins
(common)
Antimagic Terrain
(common)
Crazy Sorcerer
(common)
Ashstorm
(common)
Island
(basic)