Crazy Magic: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant Player
enchanted Player puts his cards on the table, face down. when they want to play something, they reveal a card. if it is the card they wanted to play, its played. if not, the card is discarded |
When lukarmE enters, you draw a card and then end your turn.
![]() Annihilator 3,Ward-Exile your hand, trample As long as the defending player has cards in his hand,lukarmE cannot be blocked. Whenever lukarmE deals combat damage to a player, you may play a card from exile with mana value X from your graveyard without paying its mana cost. x is the damage dealt to the player. 15/15
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Enchant Player
enchanted Player puts his cards on the table, face down. when they want to play something, they reveal a card. if it is the card they wanted to play, its played. if not, the card is discarded |
No more uncommons
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No more uncommons
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No more commons
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No more commons
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Whenever you cast an instant or sorcery spell, untap Crazy Sorcerer.
Whenever Crazy Sorcerer untaps, if it was the third time or any time after the third, go crazy. ![]() 1/3
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When Crazy Twins eters, Go crazy twice.
1/1
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destroy all lands. then, each player gets X wastes tokens, that is a land with
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No more commons
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No more commons
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Target player skips the current phase of his turn.
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Vanishing Knowledge
(uncommon, foil)
lukarmE
(mythic)
Vanishing Knowledge
(uncommon)
Antimagic Terrain
(common)
Crazy Sorcerer
(common)
Crazy Twins
(common)
Ashstorm
(common)
Skip.
(common)
Forest
(basic)