Ancient Origins

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Mechanics | Skeleton

Showing 19 of 19 White cards

Go to section: White (19) Blue (19) Black (19) Red (19) Green (19) Artifact (5) Land (1)

Show rarities: C

 C 
Sorcery
Exile target creature or enchantment.
 C 
Sorcery
Put three 1/1 white warrior tokens onto the battlefield.
 C 
Sorcery
Ancient – You may cast Dusty Desolation as though it were an instant if only mana from basic lands were used to cast it.

Destroy target tapped creature.
 C 
Creature – Bird
Flying
When Giant Albatross enters the battlefield, you may tap target creature.
3/3
 C 
Creature – Rhino Beast
{1}: Target creature with combined power and toughness equal to 6 or greater gets vigilance until end of turn.
5/4
 C 
Creature – Beast
Sacrifice Goldenglade Grazer: Prevent all damage that would be done to target creature this turn.
1/1
 C 
Sorcery
Put a +1/+1 counter on each creature you control. You gain life equal to the number of creatures you control.
 C 
Creature – Human Cleric
As long as you control a creature with combined power and toughness equal to or greater than 6, Hooftread Pilgrim has lifelink.
2/3
 C 
Creature – Human Scout
{w}, {t}: Tap target creature.
1/1
 C 
Instant
Target creature gets +1/+1 and indestructible until end of turn.
 C 
Creature – Human Warrior
Survivor – At the beginning of each end step if Magrath Huntsman attacked or blocked this turn, put a +1/+1 counter on it.
1/1
 C 
Instant
Destroy target attacking or blocking creature with power 4 or greater.
 C 
Creature – Human Wizard
Whenever you gain life, Plume Collector gets flying until end of turn.
2/2
 C 
Creature – Human Warrior
When Rathandan Beast Rider enters the battlefield Humans you control get +1/+1 until end of turn.
2/2
 C 
Creature – Human Cleric
Vigilance
Survivor – At the beginning of each end step if Savannah Wanderer attacked or blocked this turn, you gain 2 life.
1/4
 C 
Creature – Cat
First strike
3/1
 C 
Creature – Spirit Cleric
Defender
When Spirit Sentinel enters the battlefield you may destroy target enchantment.
{w}, {t}: You gain 1 life.
0/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever you gain life, enchanted creature gets +1/+1 until end of turn.
 C 
Creature – Beast
{2}{w}, {t}: Untap target Human
2/4

Go to section: White (19) Blue (19) Black (19) Red (19) Green (19) Artifact (5) Land (1)

Show rarities: C


Ancient Origins: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton