Ancient Origins: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Target player draws two cards. Target player puts the top three cards of his or her library into his or her graveyard.
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First strike
Whenever a creature dealt damage by Raptor Broodbrothers dies this turn, put a +1/+1 counter on it. 2/2
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Target creature gets +1/+1 and deathtouch until end of turn.
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Flying
Whenever another creature dies, Razor-Beaked Vulture gets +1/+0 until end of turn. 3/3
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Defender
Whenever another creature dies, target player loses 1 life. 1/3
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Host (When this creature dies, put a 0/1 black Ooze creature token onto the battlefield.)
When Infected Ammonite dies, you may draw a crd. If you do discard a card. 0/2
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Destroy target artifact, enchantment or creature with flying.
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Reach
Survivor – At the beginning of each end step if Magrangan Lookout attacked or blocked this turn, you may have it deal 3 damage to target creature with flying. 1/3
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: Target creature with combined power and toughness equal to 6 or greater gets vigilance until end of turn.5/4
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Whenever a creature enters the battlefield under your control, put a hatch counter on Crystal Egg.
Sacrifice Crystal Egg: Add X mana of any color to your mana pool, where X is the number of hatch counters on Crystal Egg. |
Survivor – At the beginning of each end step if Magrath Huntsman attacked or blocked this turn, put a +1/+1 counter on it.
1/1
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Change of Tide
(common)
Raptor Broodbrothers
(common)
Venomous Coat
(common)
Razor-Beaked Vulture
(common)
Carrion Fungus
(common)
Infected Ammonite
(common)
Return to the Earth
(common)
Magrangan Lookout
(common)
Goldenglade Brontothere
(common)
Crystal Egg
(common)
Magrath Huntsman
(common)





: Target creature with combined power and toughness equal to 6 or greater gets vigilance until end of turn.