Curses!: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
CardName: Dark Past Cost: b Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant Player At the beginning of enchanted player's end step, they lose 1 life for each curse enchanting them. Flavour Text: Set/Rarity: Curses! Uncommon |
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I like this synergy piece, but also it would only ever work in this set.
It might be a bit more thematic to make this a 3 drop which drains them 3 at end of turn... it would be more powerful, larger and just be more curse-like. I mean 1 health per aura? meh.
It might also wanna be rare, as it is uncommon works thouhg
I decided before making this set I needed at least one sort of tribal card. I decided this was probably the best way to do that. I see what you mean, but this set is going to bend the rules, just a little bit, probably. as for cmc i think 1 mana is fine power-wise. It only is doing 1/turn on its own, and if it costed more, it couldn't really LEAD curse decks like i want it to.
i didnt mean it needed to cost more as it is. I meant that it would be a better tribal card if you were to make it cost 3 CMC AS WELL AS have it drain 3 life rather than just 1
Such small drops are rarely tribe-leaders. If you want to change that, go ahead, but I'm not sure why you would want to