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CardName: Bold Adventurer Cost: 2W Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: First strike Triumph (When a creature dealt damage by this creature dies, put a +1/+1 counter on this creature. ) Flavour Text: Set/Rarity: Adventure Set 2.0 Common

Bold Adventurer
{2}{w}
 
 C 
Creature – Human Warrior
First strike
Triumph (When a creature dealt damage by this creature dies, put a +1/+1 counter on this creature. )
2/2
Updated on 16 Mar 2018 by lklklk124

History: [-]

2018-03-15 22:28:21: lklklk124 created the card Bold Adventurer
2018-03-15 22:29:04: lklklk124 edited Bold Adventurer

I recognize this as a mechanic that flavorwise represents the advancement and growth of a hero as they gain experience in battle.

I have to point out though that this particular mechanic is known to not play well, since it rarely matters - it often is either is avoided altogether or comes up only in lopsided games.

Many mechanics have been suggested to improve on this, e. g. renown. Just something to keep in mind.

Huh. I'd also add that this is the classic vampire mechanic. Sengir Vampire eats and grows stronger! So the flavour is a big miss for me.

Why? Sengir Vampire easily can be seen to triumph. So can Trophy Hunter, so it's at least a little more open flavorwise. I don't know whether Zurgo Helmsmasher is a canibal, but I know he thrives on winning.

White human warriors don't, typically, drink the blood of their enemies. And yet, with the origin of this mechanic; it's what they seem to be doing.

I can get what is being attempted here; just saying that for me (and likely some others) there's a big mental block to "Gains +1/+1 when it kills something" as being anything other than "Vampire".

I get that this mechanic has been traditionally linked to vampires and bloodsucking flavor. Putting that aside though, the mechanic is essentially the idea of growth through combat, because the creature is literally growing after combat. My main issue with this mechanic is that it discourages chump blocking, which accelerates the format and pushes out decks trying to stall to later in the game. I’ll try to explore a way to make this mechanic more interesting or to come up with a better +1/+1 counter mechanic.

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How much damage does this card deal? Lava Axe
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