Adventure Set 2.0: Mechanics
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Mechanics | Flavor |
Primarily a UB mechanic. Designed to imitate the fog of war effect, where creatures are cloaked by darkness until they make a move. UB creatures with stalk are likely going to be small and defensive.
GW mechanic. Successful combat gives the creature combat experience and makes them stronger. Encourages drafting plenty of combat tricks. Alternative to voltron?
At the beginning of combat, if you control X or more “COLOR” creatures, each “COLOR” creature you control gets EFFECT. Momentum is designed to snowball RG creatures into a strong mid game to overrun the other decks. Helps turn your outstatted creatures survive longer or attack better in the mid game.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".