Core Set M: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Draft Archetypes | Skeleton |
CardName: Elspeth, Wandering Paladin Cost: 3WW Type: Legendary Planeswalker - Elspeth Pow/Tgh: /3 Rules Text: Creatures you control get +1/+1. [+1] Create a 1/1 white Soldier creature token. [-6] Exile each tapped nonland permanent. For each permanent exiled this way, its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. Flavour Text: Set/Rarity: Core Set M Mythic Creatures you control get +1/+1.
+1 Create a 1/1 white Soldier creature token. -6 Exile each tapped nonland permanent. For each permanent exiled this way, its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Illus. Nils Hamm
3
|
Code: History: [-] Add your comments: |
Pretty generic design.
usually doesn't get land destruction unless its mass destruction, but I figure land-replacement (like Ghost Quarter) should be fine. Especially since its restricted to tapped-only, which is something that
usually gets on creature removal.
Her -1 is worse than Elspeth Tirel's -1 because her +1 is arguably better. I think. I'm trying to avoid planeswalkers that are straight value engines.
What's with the lack of ultimates? Liliana has one, and Tezzeret's last ability could certainly be seen as one. Chandra not so much, but still they scale at least. This, and especially Garruk, lose a lot of that mythic planeswalker 'ooomph' by not having anything to build up to. They don't 'hype' themselves up in text (preview) or in gameplay and worse of all, they kinda feel like rares - not mythics.
I feel like forcing planeswalkers to have an ultimate really limits the amount of design space they have, so I'm playing around with that. Your concern is noted - I'll try out something different for Elspeth and Tezzeret, but I think I like Garruk where he is right now, as a reverse-Sarkhan the Mad.
Adjusted first ability to be passive. Changed last ability to be more "ultimate". Probably not a good ultimate though.
Oh jheez, now it really feels like just an enchantment that can be attacked. That ultimate though is... interesting.
Going back to the ultimate discussion, I don't even feel it's necessary that 'walker's have to have an ultimate, but more that they have to have some kind of "gameplan" of their own - something they are building towards. Your Tezz and Lili are great in this way at the moment, but Chandra and Garruk are just kind of... chilling out? Garruk: "Create a Beast, put counters on it" isn't exactly enough. As for Chandra, I've no idea what's her plan is - so kinda works for the character :P. Since those abilities are -X, they might work... And then there's this, oh boy this. There aren't even any choices attached - you just pump out those tokens, then at some point, if you manage to protect her well enough, you get the option to semi-nuke the board. You have to remember that the whole concept of 'walkers was to be as if another player came to your help. Players themselves are 'walkers, right? 'Walkers are kinda playing a deck of their own, you know? So it should feel a bit like that.