Core Set M

Core Set M by Mal

27 cards in Multiverse

4 commons, 4 uncommons,
2 rares, 7 mythics, 10 basics

2 white, 2 blue, 6 black,
1 red, 5 green, 11 land

44 comments total

Relatively simple core set. Returning mechanic: Affinity.

Core Set M: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Draft Archetypes | Skeleton

Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Enchantment
At the beginning of each end step, if an opponent controls no creatures, sacrifice Fetid Plague.
{b}: All creatures get -1/-1 and each player loses 1 life.
Illus. Grafit Studio
1 comment
2018-02-07 00:42:21 by Mal
 C 
Sorcery
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"From the confines of my grove, I searched the world to find you."
Illus. Erlan Arya
3 comments
last 2018-02-06 21:50:58 by Mal
 
 B 
Basic Land – Forest
Illus. Pierre-Etienne Travers
 B 
Basic Land – Mountain
Illus. Piotr Dura
 
 B 
Basic Land – Swamp
Illus. Titus Lunter

Recent comments: (all recent activity)
On Fetid Plague:

New version of Pestilence. I've always been a fan of the card, but it's been a little too strong and unfun to play against in limited. Not sure if this trigger will be more fun or less fun to play against, but it does limit its power a bit and put access to the ability a bit more in control of the player against it. The power decrease might make it a bit less fun to play against, however.

On Farsight:

Yeah, coming up with the name to suit the effect and art is the hardest part, so I ended up using the title of the piece instead. This is a card whose name I'll change a lot in the future.

I like your design. I'm not 100% set on including Scry in the set just yet - or at least in that amount. I've never been a fan of the keyword aesthetically, but it's a good fit for any environment.

On Plains:

Another set of basics because those are the easiest art pieces to find.

On Shimmering Grotto:

Reprint: Shimmering Grotto

Decidedly not using Evolving Wilds because I find that it slots in two-color decks just as well as it enables splashing. With a dearth of fixing, decks will be more encouraged to lean heavily on one color so that the drawback of running this won't be as pronounced.

On Farsight:

That name sounds really {u} IMO. For example, this is my "Far Sight".

Also, is this card 'worth' the name? I don't think a 'yet another variant of these cards' is really. That scry 5 variant may have playtime issues, but it's arguably memorable in how simple it is + it seems like a card you would be interested to reprint.

On Farsight:

Strictly better Seek the Wilds. Shouldn't be too powerful or too much of an upgrade. Green and Red spell art is the hardest to find, I think.

On Chandra, Brash Pyromancer:

I doubt it's too complicated (it's a mythic yo), but I just don't see it as necessary.

On Elspeth, Wandering Paladin:

Oh jheez, now it really feels like just an enchantment that can be attacked. That ultimate though is... interesting.

Going back to the ultimate discussion, I don't even feel it's necessary that 'walker's have to have an ultimate, but more that they have to have some kind of "gameplan" of their own - something they are building towards. Your Tezz and Lili are great in this way at the moment, but Chandra and Garruk are just kind of... chilling out? Garruk: "Create a Beast, put counters on it" isn't exactly enough. As for Chandra, I've no idea what's her plan is - so kinda works for the character :P. Since those abilities are -X, they might work... And then there's this, oh boy this. There aren't even any choices attached - you just pump out those tokens, then at some point, if you manage to protect her well enough, you get the option to semi-nuke the board. You have to remember that the whole concept of 'walkers was to be as if another player came to your help. Players themselves are 'walkers, right? 'Walkers are kinda playing a deck of their own, you know? So it should feel a bit like that.

On Liliana, Necromancer Witch:

Well, this has seen a lot of changes.

The current loyalty abilities look fine to me.

On Distress:

Hooo, that reminds me. I intent to have this card in the eventual LotR set (which would be... 3 sets from now, so yeah, don't keep your hopes up about that one). Obviously, common rarity is out of the question, but it's a super-spikish card so it has lots of appeal in that demographic.

https://www.reddit.com/r/custommagic/comments/7tk7n0/what_are_you_hiding_from_me/

(All recent activity)
See other cardsets