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CardName: Hero of Ages Gone Cost: 2W Type: Creature - Human Warrior Pow/Tgh: 3/2 Rules Text: {3}{B}: Return Hero of Ages Gone from your graveyard to the battlefield. Activate this ability only any time you may cast a sorcery during Ragnarok. (Ragnarok arrives when twelve or more lands are on the battlefield and lasts for the rest of the game.) Flavour Text: Set/Rarity: "Norse" set Uncommon

Hero of Ages Gone
{2}{w}
 
 U 
Creature – Human Warrior
{3}{b}: Return Hero of Ages Gone from your graveyard to the battlefield. Activate this ability only any time you may cast a sorcery during Ragnarok. (Ragnarok arrives when twelve or more lands are on the battlefield and lasts for the rest of the game.)
3/2
Updated on 28 Dec 2017 by Mal

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2017-12-28 16:20:31: Mal created and commented on the card Hero of Ages Gone

Since this is a collaborative set, here's an alternate interpretation. Since Ragnarok is a worldwide event, it feels odd that each person can begin it separately.

I figure twelve lands total is an alright amount in that its roughly six lands per player. The only potential issue I see is that it might discourage playing a land due to it turning on your opponent's Ragnarok cards. But giving access to a whole host of abilities at 12 lands total ensures games don't drag on for too long, hopefully. One concern is that Green might be able to trigger Ragnarok earlier than expected, so that the opponent has little ways to make use of the mana. Either Ragnarok abilities should be balanced around that possibility, Green shouldn't have wanton access to Rampant Growth type ramp effects, or Green Ragnarok should be balanced with this in mind.

2017-12-28 16:21:08: Mal edited Hero of Ages Gone

That's interesting. I'd set the number a bit higher than 12 for, basically, all the reasons you give - but I like it.

Flavourwise; the name seems wrong - the first time around, it's just a normal hero. Then it comes back.

Which reminds me of another Norse thing - lots of different afterlives. Not really sure how to implement it though.

The current Ragnarok text on the mechanics page reads:

> Ragnarok arrives the first time any player's seventh land enters the battlefield.

So it will only trigger once any player has their seventh land enter the battlefield.

There was this one set where Ragnarok was a threshold mechanic that required you to have seven lands in play. IMO it's much more resonant that Ragnarok is an event that "comes", not a state that "is". That should be reflected mechanically as well. So I would have it be this one "enormous event" with lots of triggers that will most likely eventually happen and that players will prepare for. That is quite unique mechanically as well.

This would mean that once it has happened, well, that's that. Think using your planeswalker's ultimate or planeswalking in a Planechase game. Perhaps triggering only once is a bit harsh, so I could see a variant that would trigger on every seventh land play - so, seven, fourteen, twenty-one, etc. That could be nice for EDH and also have this nice "world ravaged by perpetual cataclysm" feeling.

> Activate this ability only any time you may cast a sorcery during Ragnarok.

This reads horridly IMO and as I stated before, it would make sense for players to be wary of Ragnarok coming - not that much whether it's "on" or not - so something like Accursed of Yore would be indeed be the variant I would go with.

Oh, you are playing a four-player game? Well, Ragnarok arrives on turn three now!

I think the current version Tahazzar has described for this set is a good trigger. Ragnarok thematically wants to be turned on and stay.

I'm not so much settled on the "not caring about Ragnarok once it has arrived" angle. Certainly one could imagine a cataclysmic event shifting around how creatures work e. g. more destructive abilities trigger if Ragnarok has arrived.

Ahh, I hadn't considered the multiplayer angle. And I missed the text on the mechanics page. I'm much more comfortable with the current version then.

I do think that there should be cards that have access to abilities/buffs during Ragnarok though. It'd function similar to how City's Blessing/Ascend functions in Rivals (from what we know so far, anyway), and is fairly simple to keep track of. Ragnarok is a very long event, with a large series of battles (and events unrelated to said battles). There should be some persistent effects for stuff to occur during Ragnarok. Shit doesn't hit the fan all at once.

The multi-occurrence might be a bit confusing for reminder text to convey succinctly. Besides, even in EDH, Ragnarok is only liable to occur twice, mayyybee thrice during the game, if the players are dawdling. Most of the time, games are over once somebody hits 8-9 lands. But I like the concept of having Ragnarok occur in "cycles".

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