"Norse" set

"Norse" set by Tahazzar

7 cards in Multiverse

5 commons, 1 uncommon, 1 mythic

3 white, 2 black, 2 red

37 comments total

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The set creator would like to draw your attention to these comments:

On Accursed of Yore (reply):

There is a section about the design of ascend in today's article over on wizards.com that might be interesting with regards to gameplay of a land threshold mechanic.

Recently active cards: (all recent activity)

Saga (At the beginning of your upkeep, utter the next verse. When you utter the last, sacrifice this permanent.)
Seek your place — You gain 5 life.
Iron soul — Return up to one target creature card from your graveyard to your hand.
Illus. Boris Olshansky
last 2022-02-06 23:10:44 by SecretInfiltrator
Saga (At the beginning of your upkeep, utter the next verse. When you utter the last, sacrifice this permanent.)
Blood soils the earth — Each player sacrifices a creature.
Across the fallen bridge — Each player discards two cards.
Illus. Chris Rawlins
last 2018-03-09 12:42:42 by SecretInfiltrator
Creature – Spirit
When Ragnarok arrives, return Accursed of Yore from your graveyard to the battlefield. (Ragnarok arrives the first time any player's seventh land enters the battlefield.)
Too frail to gain the promised land and too decadent to find rest lasting.
Illus. Keith Lord
last 2018-01-03 07:06:48 by Tahazzar
Ragnarok arrives. Shuffle Twilight of the Gods into its owner's library.
Illus. Nicholas Kay
last 2017-12-30 09:29:17 by Vitenka
Creature – Human Warrior
{3}{b}: Return Hero of Ages Gone from your graveyard to the battlefield. Activate this ability only any time you may cast a sorcery during Ragnarok. (Ragnarok arrives when twelve or more lands are on the battlefield and lasts for the rest of the game.)
last 2017-12-28 23:52:35 by Mal

Recent comments: (all recent activity)
On Tale of Thereafter:

So we all recognize you pioneering Sagas, but it took me until today to realize these also use flavor words ahead of time. It might be, that we could do with more flavor words on Sagas.

On Road to Ruin:

"after your draw step" is actually quite a cool option since that timing would coincide with the timing of schemes and allow stuff like adding mana (without necessarily having the rider that you don't lose it as steps and phases end).

All the trigger ever needed was a short way to refer to the condition. "At the beginning of your precombat main phase" is a mouthful.

On Road to Ruin:

One of the reasons I didn't go with that is that the keyword's reminder text becomes quite wordy. I eliminated the possibility of just using "enters" instead of "enters the battlefield" since it's too ambiguous (it enters grave/exile/whatever?). It seems WotC decided against that.

> (As this Saga enters and after your draw step, ...)

It kind of puts the whole "the battlefield" debate back on the table since that ETB phrase being so long is a real issue.

This is kind of off-topic as well that I mentioned in the discussion of the Dominaria mechanics (EDIT2), but have you ever considered or seen been considered, that "after your draw step" would be favored over "at beginning of your upkeep"? Not changing rules in any way, just starting to prefer that trigger over an upkeep trigger? I faintly recall seeing discussion about that somewhere...

Regardless, I'm okay with updating Saga to work more in the vein of WotC's proposed way. I'm not really in hurry to do so though since I don't have any real plans to undertake the development of this concept of a set at the moment. The set is open for editing, so if you feel strongly about, you can go ahead.

On Road to Ruin:

I mentioned it on the discussion of the Dominaria mechanics, but gameplay wise I prefer their version getting the initial effect on ETB.

Flavor obvously is deeper on yours.

On Road to Ruin:

Weeeell, I could say that they did it; but executed less flavorfully.

Like, "Yay, it's chapter 'I,II' followed by 'III' of 'Chainer's Torment'" or whatever while with this implementation you can go full ham with stuff such as "'Long night falls' followed by 'Upon forsaken lands' in the 'Doom of Yorin'".

Btw it's still worth of note that I merely formulated this from (was inspired by) an existing idea

> Saga: The Story Mechanic

On Road to Ruin:

Hey! You did it!

On Accursed of Yore:

This seems to be the paragraph most important for us:

> "If we were just counting lands, we had to keep the threshold number somewhat low in order to make it something players actually got to experience—but having that lower number took away people's feeling of accomplishment. Furthermore, we don't really give players many ways in Magic to remove each other's lands these days, so there wasn't really much counter play if you happened to be losing to this strategy except trying to win before your opponent could do it—which wasn't a terribly satisfying answer. Finally, the gameplay wasn't very dynamic and exciting, because unless your opponent had access to green mana, you could kind of just look over and roughly estimate how many turns they were from getting there and know that there likely wasn't much either of you could do to change that (short of them missing land drops)."

My gut instinct still tells me that Ragnarok should be something that "happens" (possibly multiple times or not at all) and not a threshold state that is achieved / reached. That has a lot of flavor, mechanical, and design implications that I'm not sure I can verbally express properly. Nothing short of mocking a playtest session isn't gonna move this forward though so maybe I look into that at some point...

On Accursed of Yore:

There is a section about the design of ascend in today's article over on wizards.com that might be interesting with regards to gameplay of a land threshold mechanic.

On Twilight of the Gods:

Well, ok, technically ragnarok itself is't. But this is kiiinda useless without a lot of other cards that also happen when ragnarok arrives.

On Twilight of the Gods:

Ragnarok itself is not parasitic at all - inless it suddenly changed and is only this now. In which case... eh.

Honestly, this card is bad. It turns Ragnarok from a new name for a common enough element of gameplay (like devotion) into something you do on demand without putting any prepperative work into it like the worst aspects of energy.

EDIT: After checking this also seems to just purposely undermine the gameplay around Ragnarok by giving Constructed a totally different condition to achieve it than Limited.

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