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CardName: Capital Hill Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Capital Hill enters the battlefield tapped {T}: Add {W} {4}{w}{w}, {T}: Put X +1/+1 counters on each creature you control, where X is one plus the number of creatures that left the battlefield under your control this turn. Flavour Text: Set/Rarity: Xalai Mythic

Capital Hill
 
 M 
Legendary Land
Capital Hill enters the battlefield tapped
{t}: Add {w}
{4}{w}{w}, {t}: Put X +1/+1 counters on each creature you control, where X is one plus the number of creatures that left the battlefield under your control this turn.
Updated on 23 May 2019 by Froggychum

History: [-]

2017-09-21 09:11:04: Froggychum created the card Capital Hill

Formating:

> When ~ ETBs, you may pay 6 life. If you do, permanents you control can't be exiled for as long as ~ remains on the battlefield.

There is a possibility for some memory issues here.

In a somewhat similar design, I opted to use the "as long as tapped" clause: Gondolin, the Hidden Realm.

Hmm. memory issues are okay, not exactly sure what they are is the reason xD

2017-09-21 09:31:46: Froggychum edited Capital Hill

Well, in this cards case I could imagine the following scenario:

You play multiple matches where you drop these and sometimes you activate them other times not. You play multiple copies of them in your deck as well. At some point later on in a following game, the opponent is about to Path to Exile your creature, but they go, "wait is that Hill active"? And then you say "I'm not sure..." You spend some time trying to determine whether it's active or not until finally giving up and saying it isn't (even though it might have been).

Even a simple counter put on the land would resolve this potential issue entirely though - something that the player may do themselves regardless just to remind themselves.

okay, I will do something to make it more user friendly, ty for this :3

2017-09-21 09:49:25: Froggychum edited Capital Hill

That wording reminds me of Rock Hydra and The Hive (alpha version) xD

I would recommend something along the lines of:

> When ~ ETBs, you may pay 6 life. If you do, put a glory counter on it.
> As long as ~ has a glory counter on it, permanents you control can't be exiled.

it fits the flavor too :DDDD

2017-09-21 10:04:54: Froggychum edited Capital Hill
2017-09-30 14:03:07: Froggychum edited Capital Hill
2018-01-08 23:31:58: Froggychum edited Capital Hill
2018-06-05 21:20:53: Froggychum edited Capital Hill
2019-05-23 22:56:07: Froggychum edited Capital Hill

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