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Savage Unity: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Details Test |
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Vanilla bingo yay
I dunno, this seems pretty efficient for a hybrid card, especially one that includes black.
It is. Although it's hard to say exactly because black is still somewhat new to getting low power high toughness cards, I expect that B could probably get a 2/4 for 2B in a modern set without trouble, and also a 2/4 for BB, considering Dune Beetle. Between Garruk's Companion and Colossadon Yearling at common, I'm also quite confident we could get a 2/4 for GG. Where it get's pushed is that g/b g/b is a much more permissive cost than either of those. In the context of a normal hybrid block I would expect a b/g b/g defensive vanilla to have one fewer stat point to compensate -- 1/4 or 2/3. However, vanillas are a theme here on Muraganda, primarily in G (followed by B and R). So we've made a conscious effort to allocate a larger fraction of power points than normal to vanillas, as one extreme of the pendulum rather than a creep of the baseline. As long as it isn't actually too strong for a common, which we're pretty sure this isn't, it is probably doing a good job conveying a theme and supporting the harmony mechanic so it's pretty likely to stay.
Some other examples of this are Tenacious Tortoise and Raptor Alpha.
--CF
Also worth noting that this is worse than a common hybrid 2 drop common from years ago, Frostburn Weird.
--CF