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Mechanics

CardName: Stomping Slabs* Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. Flavour Text: Set/Rarity: Setarasa None

Stomping Slabs*
{2}{r}
 
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
Updated on 26 Mar 2017 by Volvary

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2017-03-25 17:36:10: Volvary created and commented on the card Stomping Slabs*

Fitting the Green & Red mechanics very well. Could this exist again?

2017-03-25 17:36:32: Volvary edited Stomping Slabs*

This set has so many mechanics and I just recognized a single card in green this actually has notable synergy with. It's a weird, fun design.

I just don't see yet why it would shine here better than in a block with kinship.

As explained with the description of the set, this is actually just a card dump, an exploration if you will, for the real set, which is over at "Setasara, Forgotten Lands". I am merely experimenting with cards here and seeing what works or not.

Some cards are already listed in my head as impossible for the set. (Such as Discovery and Rifting.)

You will thus see conflicting cards here and there but not everything will exist. If you want to follow only the sane half of the progress of the set, you may want to look over at the other set for the less frequent, more permanent updates.

I checked there, too.

I still don't see which red and green mechanics you might be refering to. Hence I wonder whether you were refering to something here.

For the red theme, there is a heavy focus on "Knowledge at a cost" so scry makes its apparition quick heavily.

For the green theme, I am still undecided on whether I will be going with a Panglacial Wurm style of effect (from the library) or effects when you reveal a card but the second idea would work well with this card (and other similar cards I could create)

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