Setarasa
Setarasa by Volvary
47 cards in Multiverse
28 with no rarity, 1 common, 8 uncommons,
7 rares, 3 mythics
5 white, 8 blue, 8 black,
11 red, 11 green, 4 multicolour
58 comments total
Card pool for the Setarasa block. Not all mechanics explored here will make it in.
Setarasa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
The set creator would like to draw your attention to these comments:
On Sleeper Druid (reply):
Potential use for all the searching the Green Primordial will require. Panglacial Wurm effects will potentially make it. |
Recently active cards: (all recent activity)
Haunt
When Haunt Guy enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
When Haunt Guy enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
1/2
Trample, Indestructible
Terra, Primordial of Might can't be cast from your hand.
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
When Terra is put into a graveyard from anywhere, shuffle it into its owner's library.
Terra, Primordial of Might can't be cast from your hand.
Forestcycling


When Terra is put into a graveyard from anywhere, shuffle it into its owner's library.
7/5
Immortalize Sacrifice an enchantment (Sacrifice an enchantment: Adept of the Dark becomes an enchantment.)
When a permanent you control is sent to the graveyard, your opponents loses 1 life.
When a permanent you control is sent to the graveyard, your opponents loses 1 life.
2/2
Immortalize 
,
(
,
: Immortal Sage becomes an enchantment.)
At the beginning of your upkeep, if Immortal Sage is an enchantment, you may draw a card.






At the beginning of your upkeep, if Immortal Sage is an enchantment, you may draw a card.
"To be remembered by the greatest of the fives is the highest honor."
3/2
Until end of turn, non-aura enchantments you control become 3/3 Illusion creatures in addition to their other types.
Recent comments: (all recent activity)
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The easy solution is always to just only put it on permanents - haunting creatures are quite flavorful by themselves.
Yeah, right now this dude is mostly an additional Forest for
(so I'd rather play a Forest) or a creature that doesn't compete well with moth things that could be cheated.
This card should have some play-value by itself.
Haunt caused a lot of problems the first time. I like it, but you should make sure everything with it works the same way (i.e. only permanents or only non-permanents)
Haunt could be an interesting mechanic for the black tribe.
Sorry for the typo. I meant opponents.
What does "your opponent loses 1 life" mean in multiplayer?
See Immortal Sage.
I agree with you. Might have misnamed it. Apostles ARE the white priests too in the set. Blue will probably have Adepts and in this case, Sage.
"Immortal Apostle" sounds like such a white cardname.
See Immortal Sage.