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Mechanics | H1 |
CardName: Harbinger of Earth Cost: {9} Type: Artifact Creature - Horror Pow/Tgh: 2/2 Rules Text: Indestructible, Trample As an additional cost to cast Harbinger of Earth, you may sacrifice any number of lands. Harbinger of Earth cost {2} less for each land sacrificed. Harbinger of Earth gets +1/+1 for each land in your graveyard Flavour Text: Set/Rarity: Set H1 Mythic |
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Hmm, so if I sac 5 lands this is a free 10/10 indestructible trampler?
OUCH! And no, those lands are in your graveyward; so it's a free +10; making it 14/14.
Probably better to have 3 lands; tap and sacc the lands giving you
+
to cast it with; and making it 10/10 and Alex? I think you just meant to say 3, not 5, didn't you?
Ok; turn 3; no lands, is a serious setback. And one o-ring will make you regret it. But this is scary powerful.
Thanks for the feedback guys. I made some changes, I want to make sure it is a fair cost for sacrificing lands to cast it.
Ok; so now doing that it's... 6/6. A turn 3 6/6 is nice but not vastly scary. But it scales up nicely (12/12 if you could flat-cast).
The loss of invulnerability is a biggie though; one Shatter gets rid of it, or any kill spell, or just plain old blocking it a lot.
In other words, I think by reducing it to +1/+1 per land, you've gone too far the other way. Unless the set's gonna have a lot of other stuff about dumping land into the graveyard.
So since I dropped the power buff it receives I can give the indestructibility back ?
Mayybe? That's super-potent; even on a 6/6.
Still; it's not impossible to deal with. The first version wasn't too much overpowered. And having to sacc lands (or pay 9) is a pretty big cost.
Dunno, at this level of power it's hard to evaluate. You'll practically never want to flat cast this - but you could. And at 9 mana, it really should be stupidly powerful. But here if you do that, it's at its weakest.
So you're more likely to cast it for 3-5, at which level it is... well, pretty damn good; but you just threw lands away.
So this is going to be very swingy. If the opponent has an o-ring, you just got yourself screwed up for no good reason. And if they don't; well, it (with indestructible) is really very potent.
And I guess splashy is what wizards like in a mythic. Go for it! :)