Set H1: H1

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Mechanics | H1

First set

Goals and Progress

All mechanics have not been designed so far.

No clue if there is supposed to be any overlapping flavor to the set.

Power level should be self evident. Brainstorm, lightning Bolt, Path to Exile, Dark Confidant, ect.

Cards won't necessary be designed to be overpowered. Lots of interaction lots of draw backs. Not for Timmy's first game of magic. Set will still follow basic balancing guidelines.

I am going for a 80% new to 20% existing cards. Some already existing cards already fill roles that designing a new card would just be redundant. But some may still be placeholders till I come up with something. Color fixing is going to be readily available.

Cards will have "heavy" color related cost. Use that fixing build smart.

All colors will have "Card draw" through various ways to generate card advantage. Blue will NOT be obsolete.

Will remain mono colored for now... Maybe some dual colored cards to help direct draft and give options to build around.

Color Mechanics

Red: Punishes. Blue has Brainstorm, red will punish greedy players.

Blue: Does Blue. Strong counters and utility but at cost of board position. I will try to design a flavorful mechanic for blue. Not Mill, that is a cop out we all know it.

White: Balances if behind, similar to red almost.

Green: Not sure. Wont just be big creatures. Fair mid level color.

Black: Very suicide black, life will be lost. Will be fast but will be checked by red. Both players loosing life. Greatness at any cost!!!

Things are going to need to be fixed.

Created on 15 Feb 2016 by mymanpotsandpans