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Context | Skeleton

CardName: Masochistic Fit Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Target creature fights itself. Flavour Text: Set/Rarity: M-Never Common

Masochistic Fit
{1}{b}
 
 C 
Instant
Target creature fights itself.
Updated on 22 Apr 2022 by 4rmless

Code: CB04

Active?: true

History: [-]

2015-12-18 17:24:54: 4rmless created and commented on the card Masochistic Fit

Should do more

2015-12-19 23:57:34: 4rmless edited Masochistic Fit

This causes it to deal damage equal to twice its power to itself. You want something like Wrack with Madness.

Hey dude1818, thanks for the suggestion, but I was aware of that particular rules oddity and feel that a kill spell that deals with a 5/10 but not a 1/3 is interesting and the rules text is beautifully thematic.

Then, if you don't mind me butting in, I think you need reminder text. I don't think many players would come to the conclusion that this spell could kill a 5/10.

Hi jmgariepy, happy to hear all comments, so thanks. It would certainly need reminder text normally, and if there's room after flavour text is added, might get it. However think of this as a super expert level set, no likely to be played by anyone without a decade or so of experience with the game.

2015-12-20 16:52:41: 4rmless edited Masochistic Fit

Even then, 4rmless. This is such an edge case that only when playing something like Judge's Tower would a player first coming into the set would think of the interaction of a creature fighting itself.

I understood the interaction right away upon reading this card, although I am someone who does not play Magic: the Gathering much, but does always keep track of the changes to the rules.

I understood the interaction right away as well, and that's what you get when you are super into the rules. Doesn't change that predominant players are not on that level.

It is the task of the designer to make the use of their product easy. This card plays in a space that is commonly encountered among card designers, but not so commonly among predominant players - specifically because designers at WotC have kept the interaction from players, knowing it goes against intuition.

Well, it makes sense logically, even if you did not read rule 701.12c.

I think there is a space for "super expert level" sets; I would like to see them more (with many possibilities that are not found in most modern official cards); since Wizards of the Coast does not want to make them, we must do so instead.

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