M-Never
M-Never by 4rmless
48 cards in Multiverse
1 with no rarity, 15 commons, 19 uncommons,
11 rares, 2 mythics
5 white, 4 blue, 12 black, 5 red, 7 green,
1 multicolour, 2 hybrid, 2 artifact, 10 land
19 comments total
An interaction centric custom cube.
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Context | Skeleton |
Recently active cards: (all recent activity)
Creature Offering
When Bel-Shamharoth enter the battlefield, lose 4 life unless you control a swamp.
Retrace
When Bel-Shamharoth enter the battlefield, lose 4 life unless you control a swamp.
Retrace
4/3
Target creature fights itself.
Glamered Utopia enters the battlefield tapped.
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Constellation —
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Constellation —





Champion a non-Gate land
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Draft The Glamour Maze face up.
Turn The Glamour Maze face down: Swap a non-enchantment card from your pool with an enchantment card from your current booster.
Constellation — Exile target nonbasic permanent until The Glamour Maze leaves the battlefield.
Turn The Glamour Maze face down: Swap a non-enchantment card from your pool with an enchantment card from your current booster.
Constellation — Exile target nonbasic permanent until The Glamour Maze leaves the battlefield.
Recent comments: (all recent activity)
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It does not have a mana cost. It is unclear how that interacts with offering; as far as I can tell, it does not (and you cannot offer a creature with no mana cost to reduce the cost to
). Retrace also does not help; it does not get rid of the requirement to pay the mana cost. (The rules (107.4h and 118.7g) also seem to mean that a cost of
cannot be reduced by
to
, but I don't know if it is supposed to be like that or not.) (Tell me I am wrong.)
Well, it makes sense logically, even if you did not read rule 701.12c.
I think there is a space for "super expert level" sets; I would like to see them more (with many possibilities that are not found in most modern official cards); since Wizards of the Coast does not want to make them, we must do so instead.
I understood the interaction right away as well, and that's what you get when you are super into the rules. Doesn't change that predominant players are not on that level.
It is the task of the designer to make the use of their product easy. This card plays in a space that is commonly encountered among card designers, but not so commonly among predominant players - specifically because designers at WotC have kept the interaction from players, knowing it goes against intuition.
What does "Constellation --
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" mean? I do not see anything in the main page or extra pages that describe it, and "constellation" isn't defined by the rules.
I understood the interaction right away upon reading this card, although I am someone who does not play Magic: the Gathering much, but does always keep track of the changes to the rules.
Even then, 4rmless. This is such an edge case that only when playing something like Judge's Tower would a player first coming into the set would think of the interaction of a creature fighting itself.
Very true, well pointed out. May have to be champion a basic land, or give them a subtype and be champion a non-subtype land.
Yeah, I definitely misread. Sorry.
On the other hand, one land to be the initial fodder, followed by three of these, gets you unlimited mana.
Well, this doesn't cantrip, idyllic tutor sees no play, and this is a custom cube. If it seems overpowered, this could happily have aura cycling instead, though that would require significant investment in auras within the set.