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CardName: Divine Negation Cost: {U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {X}, where X is the number of cards in your hand. Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) Flavour Text: Set/Rarity: Kulbia Uncommon

Divine Negation
{u}{u}
 
 U 
Instant
Counter target spell unless its controller pays {x}, where X is the number of cards in your hand.
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Updated on 01 May 2015 by Ethan

History: [-]

2015-04-29 02:44:35: Ethan created the card Divine Negation
2015-04-29 02:45:47: Ethan edited Divine Negation:

Changed from "Draw a card" to "Draw a card, then discard a card"

2015-04-29 02:48:58: Ethan edited Divine Negation:

Increased rarity from Uncommon to Rare.

2015-04-30 00:06:34: Ethan edited Divine Negation:

Changed from "discard a card, then draw a card" to cycling.

Why are these rare? This could be common. Well, unless the Street Wraith free-cycling pushes them up to uncommon, I guess. I can't see it making sense to have a rare cycle whose linking mechanical hook is "if you don't need me it's very easy to get rid of me".

Should I guess that the rare-ness has to do with the card's value for Vintage/Legacy players? Because I'm almost certain this card would end up in some Yawgmoth's Will style decks. Doesn't seem particularly broken compared to Force of Will and Mana Drain, though.

2015-05-01 21:18:29: Ethan edited Divine Negation:

Changed rarity to uncommon.

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How much damage does this card deal? Lightning Blast
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