Kulbia
Kulbia by Ethan
10 cards in Multiverse
1 common, 7 uncommons, 1 rare, 1 mythic
2 white, 1 blue, 1 black, 1 red,
1 green, 2 multicolour, 2 artifact
4 comments total
Tribal stuff and whatnot
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As an additional cost to cast Divine Offering, discard any amount of cards. Search your library for a creature card with converted mana cost equal to the number of cards discarded, and put it onto the battlefield tapped, then shuffle your library.
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Target creature gains Indestructible until end of turn, and fights target creature.
Until end of turn, put a +1/+1 counter on target creature whenever it deals damage.
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Until end of turn, put a +1/+1 counter on target creature whenever it deals damage.
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Reveal the top card of your library. If it is a land, add to your mana pool. If it is a creature spell, put two 1/1 goblins with haste onto the battlefield. If it is a noncreature spell, Divine Chaos deals 3 damage to target creature or player.
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Exile target creature that has dealt damage this turn, or activated an activated ability.
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Counter target spell unless its controller pays , where X is the number of cards in your hand.
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
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Hm. Doesn't seem good until it gets broken... like with a deck that overdraws, dumps Griselbrand on the table, then gets ready to do it again. Feels like a card that only a Johnny can love, or maybe a Johnny/Spike with secret tech. And not many Johnnies or Spikes at that...
Tutoring creatures straight onto the battlefield is a green effect, not a black one. This is rather worse than Chord of Calling, but that is a very good card, and this is uncommon and cycles so it's perfectly reasonable to not be as good as that. (Hm, I guess this is slightly better at digging out Ornithopter or Dryad Arbor.)
Name is taken by Divine Offering, btw.
Should I guess that the rare-ness has to do with the card's value for Vintage/Legacy players? Because I'm almost certain this card would end up in some Yawgmoth's Will style decks. Doesn't seem particularly broken compared to Force of Will and Mana Drain, though.
Why are these rare? This could be common. Well, unless the Street Wraith free-cycling pushes them up to uncommon, I guess. I can't see it making sense to have a rare cycle whose linking mechanical hook is "if you don't need me it's very easy to get rid of me".