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Mechanics |
CardName: Anafenza's Command Cost: WB Type: Instant Pow/Tgh: / Rules Text: Choose two -- • Target player gains 3 life. • Tap target creature. • Target player loses 3 life. • Target player sacrifices a creature. Flavour Text: Set/Rarity: Return to Tarkir Rare |
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Power level on these seems pretty low? Here the Diabolic Edict ability is the only one that's card advantage, and... I guess I probably would play an Edict with 3 lifeloss attached, but I wouldn't be happy about opening it as my rare.
How about combining the gain/lose life modes (maybe into a variation on Foul-Tongue Shriek)? You could have the first become something else, maybe a prevent damage effect like Shielded Passage.
I have to point out that it's pretty lame that they can just sacrifice he creature you tapped.