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CardName: Amber-Preserved Relic Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add [Chemical] to your power pool. [Chemical]: Add {B} or {G} to your mana pool. Amber-Preserved Relic deals 1 damage to you. Flavour Text: Set/Rarity: Clockwork Wings Common

Amber-Preserved Relic
{2}
 
 C 
Artifact
{t}: Add [Chemical] to your power pool.
[Chemical]: Add {b} or {g} to your mana pool. Amber-Preserved Relic deals 1 damage to you.
Updated on 18 Feb 2016 by Alex

Code: CA29

Active?: true

History: [-]

2011-01-27 16:06:01: Alex created the card Amber-Preserved Relic
2011-01-27 16:23:34: Alex edited Amber-Preserved Relic

Would be strictly better (in two ways, at lower rarity) than the Talisman Cycle from Mirrodin, if that had done enemy pairs.

Except you've now fixed it to be better in only 1 way.

This cycle (Beam-Focus Relic, Amber-Preserved Relic, Flywheel Relic, Evaporation-Engine Relic, Permashock Relic) was intended to be a cycle of mana stones comparable to Talisman of Unity or Simic Signet. Continuing the principle of being useful even if you have no other power cards. They've got a significant drawback compared to the Talismans in that they can't be tapped for colourless. That may be a pretty hefty drawback; I might switch them to ETBT instead of the pain.

Ohhh, yes, of course. Silly me.

Actually, I think I'll move the damage to the mana ability rather than the power ability. That makes them more useful as power sources than power sinks, which is their primary intended role.

2011-01-27 18:02:08: Alex edited Amber-Preserved Relic

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