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CardName: Veiled Sanctum Cost: Type: Land Pow/Tgh: / Rules Text: Hexproof Veiled Sanctum enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool. Flavour Text: The Silum hide in their mist-shrouded cities, confident that none will discover their plotting. Set/Rarity: Community Set: Xikera Common

Veiled Sanctum
 
 C 
Land
Hexproof
Veiled Sanctum enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
The Silum hide in their mist-shrouded cities, confident that none will discover their plotting.
Updated on 08 Feb 2015 by Samuel

Code: CL04

History: [-]

2015-02-08 02:21:08: Samuel created the card Veiled Sanctum
2015-02-08 02:42:01: Samuel edited Veiled Sanctum

Wizards, with quite obvious intent, just printed a cycle of common taplands with plane-neutral names (see Dismal Backwater). There's no reason to print a new, worse cycle.

This is worse than the Guildgate cycle, too.

Why is it worse than the Guildgate Cycle? Also, the flavor of some of the KTK lands doesn't fit.

2015-02-08 14:06:02: Samuel edited Veiled Sanctum

It's worse than the Guildgates because this doesn't have type Gate like Dimir Guildgate does, which means it's not fetchable by Gatecreeper Vine or Maze's End and won't turn on your Opal Lake Gatekeepers or Gateway Shade.

If you really don't want the KTK lands, you could always use the original tapland cycle, Coastal Tower and Salt Marsh and so on.

I think I'm going to keep these, but with a slight edit to make them better. I just want them to work with the flavor of the set.

2015-02-08 21:28:10: Samuel edited Veiled Sanctum

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How much damage does this card deal? Searing Wind
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