Community Set: Xikera: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
CardName: Control Charm Cost: u{u/b} Type: Sorcery Pow/Tgh: / Rules Text: Choose one— • Draw a card. • Tap or untap target creature. • Target creature gets +1/+0 and is unblockable until end of turn. Flavour Text: Set/Rarity: Community Set: Xikera Uncommon |
Code: UZ01 History: [-] Add your comments: |
Wow. This would be a marginal card as a one-mana common instant. (Cf Niveous Wisps, Mizzium Skin, Vines of Vastwood.) As a two-mana uncommon sorcery, it's really bad.
I was unsure, I thought as a rule the abilities on a card with multiple choices were always worse than on a one-ability card.
Edit: Draw ability now draws two, tap ability allows you to tap your own creatures for manipulate combo decks, and hexproof ability adds a toughness boost. Too powerful or good? Still a little unsure on power of cards in general, I really appreciate the help you guys are giving me on my first set.
Should only draw 1 card, otherwise it beats Divination which is already fine. Other than that this seems good. You're correct that modal spells lose some power to make up for flexibility.
Oh, I just realized this is a sorcery. Granting hexproof on a sorcery is pretty pointless, and tapping or +0/+1 aren't much better.
What purpose does it really serve for this to cost
instead of 
? Why don't you just go full hybrid since hybrids charms haven't been done yet?