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Mechanics | Synopsis and Dev Notes |
CardName: Air Superiority Cost: {w/u}{w/u} Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1 and have flying as long as no opponent controls any creatures with flying. Flavour Text: Set/Rarity: UNADVISABLE Uncommon |
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What happens if two players have one of these?
Assuming no natural fliers (and at least one creature on each side), they're both dependent on each other, so the first one to show up applies itself, and then the second one has no effect, not even +1/+1.
It might as well say "can't be blocked," though, which at least alleviates the dependency hell.
The very point of the card is to play around with dependency hell though, And interact with flying things in headachy ways.
Ah, it's for things like the As Soon As format? I seee. Go right ahead, then :)
(I played that this week, with my local L3. Crazy and absurd. Great fun.)
oh man alive! Ive never seen that before- Once we finish this set i think we'll be sure to try it that way