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CardName: Beast Mode Cost: 3GGG Type: Sorcery Pow/Tgh: / Rules Text: Beast Mode can't be countered. Target creature gets +10/+10 and trample until end of turn. At the beginning of the next end step, sacrifice this creature. Flavour Text: "A great effort, but ultimately a failed Enterprise." - Oliver, PRB historian Set/Rarity: BOO Draft #1 Rare

Beast Mode
{3}{g}{g}{g}
 
 R 
Sorcery
Beast Mode can't be countered.
Target creature gets +10/+10 and trample until end of turn. At the beginning of the next end step, sacrifice this creature.
"A great effort, but ultimately a failed Enterprise."
- Oliver, PRB historian
Updated on 05 Aug 2014 by keflexxx

History: [-]

2014-08-01 04:40:13: keflexxx created the card Beast Mode
2014-08-05 06:29:30: keflexxx edited Beast Mode

Unless you're playing with more than 20 life, I'm not sure about these kind of cards. Yes, Magic is Magic, and it will not always be the back and forth that many games are, but when a single card does way too much, even if only in a certain situation, they become less "Whoa! Giant Frenzy"-exciting and more of a "Oops. Pay six and I win." Beware when a card doesn't even let the winner have fun.

That said, there's a number of cards in current Magic that kind of do that for me. Sorin's Vengeance is the card that leaps to my mind. I don't disagree with Shiny_Umbreon... and I think most design/developers that make Magic agree with Shiny, too. But the occasional 'oops, I win' card seems to slip out anyway. I guess that's good, or bad, depending on your perspective.

Yeah, Sorin's Vengeance is not my favorite card. :P

happy enough with the restrictive mana cost for now, as i see what cards my fellow drafters are coming up with i might adjust further. depends on whether or not i'm seeing answers

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What is this card's power? Hollowhenge Beast
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