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CardName: Karl, Hermit of the Grove Cost: 1GW Type: Legendary Creature - Human Druid Pow/Tgh: 1/2 Rules Text: {T}: Add {G}{G}{G} to your mana pool and you gain 2 life. Flavour Text: Set/Rarity: BOO Draft #1 Rare

Karl, Hermit of the Grove
{1}{g}{w}
 
 R 
Legendary Creature – Human Druid
{t}: Add {g}{g}{g} to your mana pool and you gain 2 life.
1/2
Updated on 06 Aug 2014 by keflexxx

History: [-]

2014-07-31 02:36:18: keflexxx created the card Karl, Hermit of the Grove
2014-07-31 02:36:35: keflexxx edited Karl, Hermit of the Grove

Trying to be too clever? What's wrong with the life-gain being inside the mana ability? What's wrong with the life caring about it untapping in any way? And why forestwalk and 2-power if you're clearly not rewarding attacking?

honestly i just shoved a bunch of abilities together because i wanted the card on the site (i don't like leaving blank cards with just a name or w/e)

agree that it makes no sense though, i'll make those fixes for now.

2014-08-06 04:44:39: keflexxx edited Karl, Hermit of the Grove

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