CardName: Birthing Chamber Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: [Radiation] or {2}{B}: Put a 1/1 black Thrull creature token onto the battlefield. Add [Chemical] to your power pool. Flavour Text: Set/Rarity: Clockwork Wings Uncommon |
Code: UA19 Active?: true History: [-] Add your comments: |
Cycle consisting of Birthing Chamber, (((Scalding Conduvent land ver))) or (((Scalding Conduvent creature ver))), Gyrocopter Puffer, (((Wind-Up Harness))), and (((Electrolytic Chamber))) or (((Recycling Patrol))). (The idea being that there's one artifact land in the cycle, either Scalding Conduvent or Electrolytic Chamber; two artifact creatures, including either Scalding Conduvent or Recycling Patrol; an equipment and a noncreature artifact. I haven't decided which way round I want the land and the creature yet.
If you get all five, you go infinite in lots of ways at once, like the Fifth Dawn Stations, Blasting Station and friends. But even just two or three of this cycle plug together; and of course they work as both sources and sinks for the power symbols.
Both (((Electrolytic Chamber))) and (((Recycling Patrol))) turn
or the
energy into the
energy. Could you make the whole cycle do that (turn C, or C's-allied-colours'-energy, into one-of-C's-energies)?
Did that make sense?
After a few readings, yes, that makes sense :)
It was a somewhat deliberate decision to let this cycle vary a bit more than some of the stricter power cycles. At the moment the order they generate each other's power in doesn't follow the colour cycle, but goes more where I could find a reasonable flavour. But your proposal makes some sense, so I'll give a bit of thought to how I might tighten up the cycle if I wanted.
I've reworked this cycle to work in a nicer order:
->Rodent-Run Automaton->[Torque] /
->Heat-Compression Centrifuge->[Steam] /
->Chargecoil Station->[Electrical] /
-> Refractive Cagemail->[Radiation] /
->Birthing Chamber->[Chemical].
[Chemical] /