Frontier World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Hover and Orbital | World | Templating Guidelines |
Code: CR06 Active?: false History: Add your comments: |
Frontier World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Hover and Orbital | World | Templating Guidelines |
Code: CR06 Active?: false History: Add your comments: |
Is this sensible for red?
It seems obvious, red has lots of cheap "when blah, x damage" creatures, but this seems simpler -- never having to decide what to do the damage to, or when to try to trigger it, and not a repeatable trigger, but just helping chip away at the opponent's life total.
I can change the amount of damage if necessary.